It took them only 20 years since GIMP 2 and 7 years since the announcement of v3 development to finally release GIMP 3!
Now the app has non-destructive editing with text layers that keep text information, with filters that can be applied and combined on the go, etc.
#FOSS@GameDEV
Now the app has non-destructive editing with text layers that keep text information, with filters that can be applied and combined on the go, etc.
#FOSS@GameDEV
β€27
Oddly enough, NVIDIA decided they need some good news too and finally open sourced the GPU kernel for Physx.
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
π7π3
The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source.
https://www.youtube.com/watch?v=-0envvPmj5k
β GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
https://www.youtube.com/watch?v=-0envvPmj5k
β GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
YouTube
PlayCanvas Game Engine OPEN SOURCED! π₯
The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source. In addition to the backend game engine, now the game editor is also open-sourced and best of all, under the MIT license. This now makes PlayCanvasβ¦
β€9π₯5
Linus Torvalds rejected the code from Google programmer who tried to improve the Risk V support.
And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.
#Linux@GameDEV
#FOSS@GameDEV
And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.
#Linux@GameDEV
#FOSS@GameDEV
π23π«‘7π5π₯3π3π±2π1
Retro Games time!
https://github.com/Lobotomy-Software/SlaveDriver-Engine
#FOSS@GameDEV
#GameEngines@GameDEV
#RetroGames@GameDEV
https://github.com/Lobotomy-Software/SlaveDriver-Engine
#FOSS@GameDEV
#GameEngines@GameDEV
#RetroGames@GameDEV
π₯7β€2π1
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A parallax node for Blender
https://extensions.blender.org/add-ons/parallax-node/
#Blender@GameDEV
#FOSS@GameDEV
https://extensions.blender.org/add-ons/parallax-node/
#Blender@GameDEV
#FOSS@GameDEV
π₯7β€3π1
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A free and open source alternative to Mixamo just got a big update with 20+ new animations, root motion support, and more!
https://app.mesh2motion.org
#Animations@GameDEV
#FOSS@GameDEV
#Free@GameDEV
https://app.mesh2motion.org
#Animations@GameDEV
#FOSS@GameDEV
#Free@GameDEV
β€16π3π1
S&box goes open source!
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
π±4β€3π1
A useful batch-processing plugin for GIMP 3 (since BIMP is limited to GIMP 2.x): it can do tons of stuff on folders and file queues and runs very fast, since it's relying on GIMP acceleration.
The script can be as complex as you dare to make it, like running certain actions on certain layers, like "blur on current layer".
https://kamilburda.github.io/batcher/
#Free@GameDEV
#FOSS@GameDEV
#Software@GameDEV
The script can be as complex as you dare to make it, like running certain actions on certain layers, like "blur on current layer".
https://kamilburda.github.io/batcher/
#Free@GameDEV
#FOSS@GameDEV
#Software@GameDEV
β€11
The best CMS just turned 25!
I'm using it since 2009 which is probably longer than some of you lived. And it's still doing oddly good.
Absolutely modular in terms of features and templates, it gives flexibility to build exactly what you want, not just another slow and bloated WP blog.
#FOSS@GameDEV
#Internet@GameDEV
I'm using it since 2009 which is probably longer than some of you lived. And it's still doing oddly good.
Absolutely modular in terms of features and templates, it gives flexibility to build exactly what you want, not just another slow and bloated WP blog.
#FOSS@GameDEV
#Internet@GameDEV
π7π1