Parkour! Parkour!!!
https://www.youtube.com/watch?v=16MkStKYmJE
#Parkour@GameDEV
#GameDesign@GameDEV
#Physics@GameDEV
https://www.youtube.com/watch?v=16MkStKYmJE
#Parkour@GameDEV
#GameDesign@GameDEV
#Physics@GameDEV
๐2โค1
This Dude Went to Game Design School So You Donโt Have To
I felt pain when he passed 3D modelling regardless of the shit he created...
https://www.youtube.com/watch?v=7K2gQmv1xWA
#GameDesign@GameDEV
I felt pain when he passed 3D modelling regardless of the shit he created...
https://www.youtube.com/watch?v=7K2gQmv1xWA
#GameDesign@GameDEV
YouTube
I Went to Game Design School So You Donโt Have To
So, you want to be a game designer?
When I started studying game design at university, I thought Iโd be making games right away, but thatโs not what happened.
In this video, Iโll take you through all three years of my Game Design degree; the good, the badโฆ
When I started studying game design at university, I thought Iโd be making games right away, but thatโs not what happened.
In this video, Iโll take you through all three years of my Game Design degree; the good, the badโฆ
๐14
My Biggest Problem With Cyberpunk 2077 (yep, exactly)
https://www.youtube.com/watch?v=_JX8eFtpW5o
#RPG@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
https://www.youtube.com/watch?v=_JX8eFtpW5o
#RPG@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
YouTube
My Biggest Problem With Cyberpunk 2077
My biggest problem with Cyberpunk 2077 is its ludonarrative dissonance. In this video I argue why. The fact that this is really my biggest gripe with the game as a whole I think shows how much I enjoy the game, all things considered.
Please like and subscribeโฆ
Please like and subscribeโฆ
๐3
WHOA, I almost forgot it existed!
https://www.youtube.com/watch?v=CbOXVhZK-wE
#GameDesign@GameDEV
#RetroGames@GameDEV
#Movies@GameDEV
https://www.youtube.com/watch?v=CbOXVhZK-wE
#GameDesign@GameDEV
#RetroGames@GameDEV
#Movies@GameDEV
YouTube
WHY is this game so good and WHY does nobody know about it
acquire a freaking awesome laptop at https://rog.gg/noodleG14
Behind the scenes patreon talk:
https://www.patreon.com/posts/king-kong-100826923?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Guy who madeโฆ
Behind the scenes patreon talk:
https://www.patreon.com/posts/king-kong-100826923?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Guy who madeโฆ
โ1
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Imagine chess, but for big figures you make dice check for maximum distance it can move...
#WTF@GameDEV
#GameDesign@GameDEV
#WTF@GameDEV
#GameDesign@GameDEV
๐9๐1
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Bullets in Battlefield can hit each other mid-flight, and you can counter a sniper shot that way.
#Battlefield@GameDEV
#Multiplayer@GameDEV
#GameDesign@GameDEV
#Battlefield@GameDEV
#Multiplayer@GameDEV
#GameDesign@GameDEV
โ18๐ฅ2
Mirror's Edge art style was an accident: the company was originally making a typical UE3 game with yellow filter, but players got horrible motion sickness.
After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.
(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.
(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
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