GameDev Pulse
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Yeah, I can relate: the art direction always wins and modern gaming is often BLAND AF.

But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.

https://www.youtube.com/watch?v=jef3zeB1Z9M

#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
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GameDev Pulse
Memes arrived! #meme@GameDEV
People are generally impressed by the level of details of the new game and how they tried to preserve the art style but without technical limitations of the past...

#ArtDirection@GameDEV
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There are tons of purchased assets in Clair Obscur: Expedition 33, but no one offended and criticize the visuals of the game. It clearly shows own style and coherent artistic vision.

Just sayin!

#GameAssets@GameDEV
#ArtDirection@GameDEV
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I wanna a game where we're just being a tenant of these living quarters of Stray. No sewers, no running, just a cozy life in a neon dystopia.

#ArtDirection@GameDEV
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Can you imagine Horizon Zero Dawn, made by a tiny studio under XBox and told by a Halo writer?

I finally reached the long-forgotten ReCore, which runs well on basically anything and require no MS account.

It goes for like $3 on every major sale and is very minimalistic by modern standards. It's hard to believe that it has been released later than The Witcher 3 and only a year before HZD.

And you can find the artbook here: https://archive.org/details/the-art-of-re-core/

#XBox@GameDEV
#ArtDirection@GameDEV
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Imagine a game where things are handcrafted and then scanned...

#IndieGames@GameDEV
#GameArt@GameDEV
#ArtDirection@GameDEV
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Midnight Gospel, but a videogame: you play golf on a dead Earth and listen to the podcast from Mars, where other wealthy people live now.

https://store.steampowered.com/app/1556870/Golf_Club_Nostalgia/
#IndieGames@GameDEV
#ArtDirection@GameDEV
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This may sound stupid, but because of the yellow tint in The Witcher 3, I stopped liking its visuals this time. AI ruined sepia for me, all yellow images cause a pure disgust.

#ArtDirection@GameDEV
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Logo prototypes for AKIRA (1988)

#ArtDirection@GameDEV
#Anime@GameDEV
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Mirror's Edge art style was an accident: the company was originally making a typical UE3 game with yellow filter, but players got horrible motion sickness.

After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.

(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
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