GameDev Pulse
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I wanna a game where we're just being a tenant of these living quarters of Stray. No sewers, no running, just a cozy life in a neon dystopia.

#ArtDirection@GameDEV
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Can you imagine Horizon Zero Dawn, made by a tiny studio under XBox and told by a Halo writer?

I finally reached the long-forgotten ReCore, which runs well on basically anything and require no MS account.

It goes for like $3 on every major sale and is very minimalistic by modern standards. It's hard to believe that it has been released later than The Witcher 3 and only a year before HZD.

And you can find the artbook here: https://archive.org/details/the-art-of-re-core/

#XBox@GameDEV
#ArtDirection@GameDEV
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Midnight Gospel, but a videogame: you play golf on a dead Earth and listen to the podcast from Mars, where other wealthy people live now.

https://store.steampowered.com/app/1556870/Golf_Club_Nostalgia/
#IndieGames@GameDEV
#ArtDirection@GameDEV
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This may sound stupid, but because of the yellow tint in The Witcher 3, I stopped liking its visuals this time. AI ruined sepia for me, all yellow images cause a pure disgust.

#ArtDirection@GameDEV
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Logo prototypes for AKIRA (1988)

#ArtDirection@GameDEV
#Anime@GameDEV
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Mirror's Edge art style was an accident: the company was originally making a typical UE3 game with yellow filter, but players got horrible motion sickness.

After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.

(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
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