GameDev Pulse
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Game Development News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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After literally a decade long negotiations #GodotEngine is getting a built-in Motion Blur #VFX

https://github.com/godotengine/godot/pull/92711 #Godot4
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Free and Open Source plugin for #Godot4 to make post processing effects!

https://github.com/ItsKorin/Godot-Post-Process-Plugin #Free #Shaders #GodotEngine #VFX #FOSS
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We haven't told you about the recent Unreal Engine 5.5 announcement, so here's the best part β€” Unreal Mega Lights.

https://www.youtube.com/watch?v=5eDr1civeXs

β€” It's now possible to use thousands of dynamic lights in the scene with accurate soft shadows. It's called Mega Lights.
β€” Developers of high-end games will have the ability to utilize any shape and any texture of light not only for diffuse lighting (which was possible before), but for shadows and reflections too

#UE5 #UnrealEngine #VFX #Rendering #GameEngines
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One fella made a complex weather system and then a local weather system for this game!

#IndieGames@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
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Pixel Art Glitch Effects (via)

PS. Holy fuck, Telegram blurs out Pixel Art to some barely visible soup πŸ˜”

#PixelArt@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
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