Amazing: we were just talking in chat about all the silly laws of conventional physics:
https://www.youtube.com/watch?v=mSAMITDO4jQ
#GameEngines@GameDEV
#Physics@GameDEV
https://www.youtube.com/watch?v=mSAMITDO4jQ
#GameEngines@GameDEV
#Physics@GameDEV
YouTube
Portal 2 but Math is Broken
What if you set pi to 4 or swapped sine and cosine in the Portal 2 engine?
Commissions open: https://ko-fi.com/portalrunner/commissions
Code available on GitHub: https://github.com/p2r3/sinswap
Thanks to dustyhobo for the amazing music, and thank you forβ¦
Commissions open: https://ko-fi.com/portalrunner/commissions
Code available on GitHub: https://github.com/p2r3/sinswap
Thanks to dustyhobo for the amazing music, and thank you forβ¦
π8
Oh, you dirty bastards π
https://www.youtube.com/watch?v=ClRH5HruUEQ
#Physics@GameDEV
#Tutorials@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=ClRH5HruUEQ
#Physics@GameDEV
#Tutorials@GameDEV
#GodotEngine@GameDEV
YouTube
Godot Gets Jiggle Physics
With the recent feature packed release of Godot 4.4 several new features were added to the popular open source game engine. Today we look at one of those new features... "Jiggle Physics". In this video/tutorial we will show you how easy it is to setup jiggleβ¦
β€13π6π«‘1
Yay, let's destroy something, my dear fans of Chaos!
https://www.youtube.com/watch?v=1DK46of-Syg
#UnrealEngine@GameDEV
#Physics@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=1DK46of-Syg
#UnrealEngine@GameDEV
#Physics@GameDEV
#Tutorials@GameDEV
YouTube
#UE5 Series: Chaos Destruction | Complete Guide Part 1
- You can support this channel via https://www.patreon.com/sarkamari
- Check out my Unreal Engine playlist for more videos like this one: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
- You can access our online shop via: httpsβ¦
- Check out my Unreal Engine playlist for more videos like this one: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
- You can access our online shop via: httpsβ¦
π₯2
Oddly enough, NVIDIA decided they need some good news too and finally open sourced the GPU kernel for Physx.
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
π7π3
This media is not supported in your browser
VIEW IN TELEGRAM
Galaxy Simulator with per-pixel physics
https://github.com/NarcisCalin/Galaxy-Engine
#Physics@GameDEV
https://github.com/NarcisCalin/Galaxy-Engine
#Physics@GameDEV
π±16β€4
This media is not supported in your browser
VIEW IN TELEGRAM
π15π4π1
Media is too big
VIEW IN TELEGRAM
The default VehicleBody3D in Godot has sliding issues, but this fella fixed them
#GodotEngine@GameDEV
#Physics@GameDEV
#GodotEngine@GameDEV
#Physics@GameDEV
β€18