GameDev Pulse
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Valve put CS2 on fire yet again: you lose ammo during the reload. Let me explain — even in casual milsims you don't, you just have half-empty mags in rotation.

It's generally compensated with more ammo but the community is concerned that the whole meta of the game will change. Some weapons will be completely obsolete and the gameplay can become too "safe", people will not rush-in instantly.

And rating matches are barely working. People are not used to the new system and lose ratings miserably. So only a few exceptionally good players farm there.

https://store.steampowered.com/news/app/730/view/532126482488623353?l=english
#Valve@GameDEV
#GameDesign@GameDEV
#Multiplayer@GameDEV
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First they are like: The cube, Save us! The cube then like: nope, ain't gonna save ya!

The game has been released just a few weeks ago in March. And it will be down by May 8 including Discord server. For example, the discord of Highguard is still up and running.

https://steamcommunity.com/games/3810880/announcements/detail/508484486901530657

#Fail@GameDEV
#Multiplayer@GameDEV
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Dune Awakening devs are working on Self-Hosted servers and PvE. Soon PvP will become fully optional, less than 20% ever use it and they are less engaged.

Will AAA publishers notice it? Your live-service games are no longer needed, collaboration is the key, exploration and creation are the driving force.

https://duneawakening.com/news/developer-update-april-2026/
#Multiplayer@GameDEV
#Sandbox@GameDEV
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