The new Dev-Build for Godot 4.6 now includes DX12 support, but not like for the last two years: this time IT ACTUALLY WORKS!
(and since I reported the bug with it a few weeks ago, I also tested Dev 5 a few days earlier and yep, looks stable now)
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-5/
#GodotEngine@GameDEV
(and since I reported the bug with it a few weeks ago, I also tested Dev 5 a few days earlier and yep, looks stable now)
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-5/
#GodotEngine@GameDEV
Godot Engine
Dev snapshot: Godot 4.6 dev 5 β Godot Engine
A chill rises⦠Feature freeze is imminent
π₯16β€2
This media is not supported in your browser
VIEW IN TELEGRAM
RIAD (Reborn in a Dungeon) new models and environments testing
#IndieGames@GameDEV
#GodotEngine@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
β€6
This media is not supported in your browser
VIEW IN TELEGRAM
β€16π₯6π5π1
Why you should use the Godot Rendering Server:
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
Why you should use the Godot Rendering Server
A short explainer on the Godot Rendering Server API and how it stacks up against multimeshes and nodes.
PART 2: https://www.youtube.com/watch?v=l0O7KUME_K0
---
Thanks for stopping by!
https://michaeljared.ca/
PART 2: https://www.youtube.com/watch?v=l0O7KUME_K0
---
Thanks for stopping by!
https://michaeljared.ca/
β€7
One of the most broken things in 4.x for several years, by the way!
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
#Physics@GameDEV
#GodotEngine@GameDEV
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
#Physics@GameDEV
#GodotEngine@GameDEV
Godot Engine
Inverse Kinematics Returns to Godot 4.6 β Godot Engine
Now Godot has Inverse Kinematics in 3D.
β€13