I know, you like #GlobalIllumination and all the abbreviations it caused: RTGI, SDFGI, or HDDAGI, but here is yet another one on Radiance Cascades:
https://jason.today/rc #GPU #GameDev #Rendering
https://jason.today/rc #GPU #GameDev #Rendering
jason.today
Building Real-Time Global Illumination: Radiance Cascades
An interactive walkthrough of implementing radiance cascades, a technique for real-time noiseless global illumination.
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Still one of my favorite #GodotEngine plugins: Little Camera Preview! It works well with Godot 4.3 (despite only marked for 4.2)
https://godotengine.org/asset-library/asset/2500 #Plugins #GameDev #Godot4
https://godotengine.org/asset-library/asset/2500 #Plugins #GameDev #Godot4
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There was Unite 2024 (#Unity conference) and they announced way more than just the end of Unity Fee:
— They are now focused on making it solid — all the DOTS and other modules will be integrated into the core, URP and HDRP are going to merge into one scalable pipeline, and more.
The engine should not be a mess of semi-usable blocks. But the majority of big changes are planned for Unity 7. While Unity 6 is aiming to make it finally easy to move from one version to another without breaking literally everything in the project.
https://www.youtube.com/watch?v=80Jw4orjvuk #GameEngines #GameDev
— They are now focused on making it solid — all the DOTS and other modules will be integrated into the core, URP and HDRP are going to merge into one scalable pipeline, and more.
The engine should not be a mess of semi-usable blocks. But the majority of big changes are planned for Unity 7. While Unity 6 is aiming to make it finally easy to move from one version to another without breaking literally everything in the project.
https://www.youtube.com/watch?v=80Jw4orjvuk #GameEngines #GameDev
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⭐ Our daily awesome post about #GodotEngine:
➡️ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
➡️ Compressed Steam VOIP
➡️ Smart matchmaking through Steam Lobbies / internal logic
➡️ RPC system
➡️ Very simple C# code
➡️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
➡️ Open Source
➡️ Godot 4.3
➡️ MIT license
#FOSS #Godot4 #Steam #GameDev
➡️ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
➡️ Compressed Steam VOIP
➡️ Smart matchmaking through Steam Lobbies / internal logic
➡️ RPC system
➡️ Very simple C# code
➡️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
➡️ Open Source
➡️ Godot 4.3
➡️ MIT license
#FOSS #Godot4 #Steam #GameDev
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Our support for small #GameDEV YT channels: here's the tutorial to make better fog in #UnrealEngine 5:
https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX
https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX
YouTube
How to Create a Fog Card (& Mist) Material in Unreal Engine 5
Step-by-step tutorial on how to create an animated fog card material.
☑ Tutorial Project File: https://www.patreon.com/posts/113099605
☑ Discord community: https://discord.gg/BZBqF9P3Bs
☑ Free UE Assets: https://hojdee.com/free-assets/
Subscribe for more!…
☑ Tutorial Project File: https://www.patreon.com/posts/113099605
☑ Discord community: https://discord.gg/BZBqF9P3Bs
☑ Free UE Assets: https://hojdee.com/free-assets/
Subscribe for more!…
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GameDev Pulse
Meanwhile, Monster Hunter goes brrr...
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Monster Hunter beta test has significant visual issues, when all the models fall into low quality LOD versions. The bug isn't related to a specific hardware.
😅 First of all, it's hilarious!
#GameDev #meme
😅 First of all, it's hilarious!
#GameDev #meme
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Here's why Building as a gameplay feature is the worst to develop:
https://www.youtube.com/watch?v=d1En2GlNNmk
#GameDesign@GameDEV
#GameDEV@GameDEV
https://www.youtube.com/watch?v=d1En2GlNNmk
#GameDesign@GameDEV
#GameDEV@GameDEV
YouTube
How ONE FEATURE almost made me QUIT making my INDIE GAME - Resttore Devlog
𝗦𝗨𝗣𝗣𝗢𝗥𝗧 𝗠𝗘
● Wishlist Resttore on 𝗦𝗧𝗘𝗔𝗠: https://store.steampowered.com/app/2760920/Resttore/
● Join 𝗣𝗔𝗧𝗥𝗘𝗢𝗡: https://www.patreon.com/s4bishii
––––––––––––––––––––––––––––––
Making a Building System and not dying in the process.
𝗦𝗢𝗖𝗜𝗔𝗟𝗦
Twitter - h…
● Wishlist Resttore on 𝗦𝗧𝗘𝗔𝗠: https://store.steampowered.com/app/2760920/Resttore/
● Join 𝗣𝗔𝗧𝗥𝗘𝗢𝗡: https://www.patreon.com/s4bishii
––––––––––––––––––––––––––––––
Making a Building System and not dying in the process.
𝗦𝗢𝗖𝗜𝗔𝗟𝗦
Twitter - h…
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