GameDev Pulse
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Microsoft gave up on $80 games and switched back to $70 (for now). The initial announcement was done in response to Nintendo, but apparently it didn't work well.

#XBox@GameDEV
#Microsoft@GameDEV
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GameDev Pulse
Another great story of what's going on with the industry: people leave, and their work is done, but can't evolve further β€” their tools, their tech, it all stays in place, regardless of what projects need. This is why they are all aiming for Unreal Engine…
By the way, I love Halo Infinite: the campaign was such a fun experience with enough freedom and still a great focus. Weapon is amazing, writing is memorable, and humor is properly assembled.

But more biomes would definitely uplift that experience...

#Halo@GameDEV
#XBox@GameDEV
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GameDev Pulse
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Do you remember Microsoft Flight Simulator 2024? It's coming to PSVR2!

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#PlayStation@GameDEV
#VR@GameDEV
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Can you imagine Horizon Zero Dawn, made by a tiny studio under XBox and told by a Halo writer?

I finally reached the long-forgotten ReCore, which runs well on basically anything and require no MS account.

It goes for like $3 on every major sale and is very minimalistic by modern standards. It's hard to believe that it has been released later than The Witcher 3 and only a year before HZD.

And you can find the artbook here: https://archive.org/details/the-art-of-re-core/

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#ArtDirection@GameDEV
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Nintendo are keeping up only due to Switch 2 release, but PS5 Pro didn't save PlayStation that much. XBox released no new consoles at all and is basically dying.

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#Business@GameDEV
#PlayStation@GameDEV
#XBox@GameDEV
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Digital Foundry team is not sure if they should continue making XBox tests: they simply do not gain any views, compared to PC, Nintendo, and PlayStation...

#Hardware@GameDEV
#XBox@GameDEV
#Consoles@GameDEV
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