Blender 5.0 has been released!
This version is such a banger that to review all new features briefly you have to watch an hour long video ☺️
https://www.youtube.com/watch?v=4wEqD-jK0DU
#Blender@GameDEV
#Tutorials@GameDEV
This version is such a banger that to review all new features briefly you have to watch an hour long video ☺️
https://www.youtube.com/watch?v=4wEqD-jK0DU
#Blender@GameDEV
#Tutorials@GameDEV
YouTube
What's New in Blender 5.0! Official Overview
Jonathan Lampel from @cg_cookie presents everything new in Blender 5.0! Together with @harryblends on Geometry Nodes, @PCaggegi on Grease Pencil, @waynedixon7280 on Animation & Rigging, @AidyBurrows3D on the Compositor, @TwoMinutePapers on Cycles and EEVEE…
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They did some dark magic with RTX 50 new RT-cores, so the performance in Blender is so fast, I can't make a tea during rendering times.
For comparison, the 5070 renders Classroom in 12.7 seconds, while the much heavier (and more expensive) Radeon 9070 XT stays at 19–20 seconds. My old 3060 Ti required about 24–25 seconds to render it.
So, my baking workflow improved by about two times, and I'm making 4K textures now.
#Blender@GameDEV
#Rendering@GameDEV
#Hardware@GameDEV
For comparison, the 5070 renders Classroom in 12.7 seconds, while the much heavier (and more expensive) Radeon 9070 XT stays at 19–20 seconds. My old 3060 Ti required about 24–25 seconds to render it.
So, my baking workflow improved by about two times, and I'm making 4K textures now.
#Blender@GameDEV
#Rendering@GameDEV
#Hardware@GameDEV
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Just figured out how to bake Bent Normals in Blender. Unfortunately, CPU-only (using OSL). My 3D assets pipeline is getting better.
* It's a mixture of Normals and Ambient Occlusion to improve lighting bounce and occlusion.
#Rendering@GameDEV
#Blender@GameDEV
* It's a mixture of Normals and Ambient Occlusion to improve lighting bounce and occlusion.
#Rendering@GameDEV
#Blender@GameDEV
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During the end-of-year campaign Blender received over 27000 one-time donations from actual users. All thanks to memes on social media, I assume! ❤️
#Blender@GameDEV
#Blender@GameDEV
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Valve messed up this time: their Winter Sale homepage now suggests me Blender (my most-used thing on Steam)
#Blender@GameDEV
#Steam@GameDEV
#Blender@GameDEV
#Steam@GameDEV
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In most cases you better avoid making hand-painted weights for wind distribution of every single plant, dammit!
You can simply use object-space to apply gradients from the origin based on height and distance from the stem. And apply the angle of the stem. Or at worst a mask that will apply more force to leaves.
https://www.youtube.com/watch?v=q8WL1Z1W4Gs
#IndieGames@GameDEV
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
You can simply use object-space to apply gradients from the origin based on height and distance from the stem. And apply the angle of the stem. Or at worst a mask that will apply more force to leaves.
https://www.youtube.com/watch?v=q8WL1Z1W4Gs
#IndieGames@GameDEV
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
YouTube
I rebuilt my indie game in a month
⚔️ WISHLIST KNIGHTLY ROUTINE: https://store.steampowered.com/app/2290880/Knightly_Routine/
👾 DISCORD: https://discord.gg/zc24tVj
👾 TWITTER: https://twitter.com/shawquack
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ATTRIBUTION:
Freedom by Scott Buckley
Stylized Rock by dagos32…
👾 DISCORD: https://discord.gg/zc24tVj
👾 TWITTER: https://twitter.com/shawquack
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ATTRIBUTION:
Freedom by Scott Buckley
Stylized Rock by dagos32…
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Gints Zilbalodis, the Director of Flow(2024) got himself a kitten!
#Aww@GameDEV
#Cats@GameDEV
#Blender@GameDEV
#Aww@GameDEV
#Cats@GameDEV
#Blender@GameDEV
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