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Amazing study of The Witcher 3 environment art: tons of triangles (so don't be quad perfectionist for static meshes), tons of hidden geometry, meshes that could be textures, and more.
But still used wisely with intent, not just from a point of laziness β they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
But still used wisely with intent, not just from a point of laziness β they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
YouTube
Why Does The Witcher 3: Wild Hunt Look Like This? (Game Dev Breakdown)
Let's take a look and discuss the amazing 3D art breakdowns from Witcher 3: Wild Hunt.
Patreon: https://www.patreon.com/EMC3D
Mentorships: https://www.patreon.com/EMC3D/shop
All Links: https://linktr.ee/emc3d
00:00 Intro
01:10 Building Buffer
2:52 Organicβ¦
Patreon: https://www.patreon.com/EMC3D
Mentorships: https://www.patreon.com/EMC3D/shop
All Links: https://linktr.ee/emc3d
00:00 Intro
01:10 Building Buffer
2:52 Organicβ¦
π₯8β€1π1
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As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation!
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
ArtStation
Sickle + Khopesh sword for a videogame made in Blender and rendered in Godot Engine, Arseniy Mirniy
Made in Blender 4.4 and 4.5, rendered in Godot 4.4
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3220 tris + baked normals
β’ 2 evenings to make
Textures baked with PAWS Bakery
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3220 tris + baked normals
β’ 2 evenings to make
Textures baked with PAWS Bakery
β€15
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β€10π’4π3π€1π1
π₯20β€6
Some updates on RenderMan 27 from Pixar:
https://www.youtube.com/watch?v=SsVQJDsdLsU
#3DArt@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=SsVQJDsdLsU
#3DArt@GameDEV
#Rendering@GameDEV
YouTube
RenderMan 27 - XPU: Faster, Better, Smarter - Dylan Sisson
At the latest SIGGRAPH in Vancouver, we talked with Dylan Sisson (Marketing Manager, Pixar Animation Studios @PixarsRenderMan @pixar ) right after the annual RenderMan showcase, The Art & Science Fair.
He shared insights on the long-awaited announcementβ¦
He shared insights on the long-awaited announcementβ¦
β€1