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Players discovered a spawn point for gold bars in Crimson Desert. This is a very valuable item but guards will hunt you down if you will steal the gold bar.
Instead you can steal the whole fireplace where it appears!
#GameDesign@GameDEV
#RPG@GameDEV
#ImmersiveSim@GameDEV
Instead you can steal the whole fireplace where it appears!
#GameDesign@GameDEV
#RPG@GameDEV
#ImmersiveSim@GameDEV
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GameDev Pulse
Deus Ex is on sale by the way: https://store.steampowered.com/app/238010/Deus_Ex_Human_Revolution__Directors_Cut/ https://store.steampowered.com/app/337000/Deus_Ex_Mankind_Divided/ #DeusEx@GameDEV
I'm trying to complete Deus Ex HR without kills and you know what? One of NPCs lies down dead (how?) and the wall-breaking skill is super-risky — about 1/3 of breakable walls have guards behind them and that's insta-kill.
Please, don't game design like this, dammit...
#GameDesign@GameDEV
Please, don't game design like this, dammit...
#GameDesign@GameDEV
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In Deus Ex Human Revolution the game tells you that the choice is inevitable: either you save the people or your whistleblower. Not both.
Also the game features the achievement for saving both by not doing what the voice just said entirely and simply destroy the whole poison delivery system in a hidden area.
#ImmersiveSim@GameDEV
#GameDesign@GameDEV
#DeusEx@GameDEV
Also the game features the achievement for saving both by not doing what the voice just said entirely and simply destroy the whole poison delivery system in a hidden area.
#ImmersiveSim@GameDEV
#GameDesign@GameDEV
#DeusEx@GameDEV
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It's 2026, don't make invisible walls, use Snorlax instead! (via)
#GameDesign@GameDEV
#LevelDesign@GameDEV
#GameDesign@GameDEV
#LevelDesign@GameDEV
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The reason why American McGee left the US: Bad Day LA — a very odd game under his creative vision.
#GameDesign@GameDEV
#WTF@GameDEV
#RetroGames@GameDEV
#GameDesign@GameDEV
#WTF@GameDEV
#RetroGames@GameDEV
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The new combat system in Fable: do you like it? I'd like to see any impact on the enemy. It ain't bouncing back, there are not even proper VFX splash or sparks to illustrate the attack.
#RPG@GameDEV
#GameDesign@GameDEV
#RPG@GameDEV
#GameDesign@GameDEV
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And this is why modern open world games suck at it: their animation systems are never actually making the eyes properly pointed at anyone in dialogues.
#GameDesign@GameDEV
#Valve@GameDEV
#Animation@GameDEV
#GameDesign@GameDEV
#Valve@GameDEV
#Animation@GameDEV
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According to the reviews, it's not just impossible to turn the assistance off in Wolverine, but you can enable the second guidance line! (green)
So, you have:
- Blue line
- Green line
- Red-black line (memories)
- Yellow marker (mission)
- Blue sonar (loot)
- Multiple audio hints
- White paint
- Red / yellow paint
- Red / green flickering
- Voice hints (Logan)
- Voice hints walkie-talkie
- Auto QTE (can't fail)
Jesus Christ WHY?! The game is absolutely linear, it's not an open world, it's tiny, there's absolutely nowhere to get lost, you can't miss anything even if you are half-blind.
#GameDesign@GameDEV
#PlayStation@GameDEV
So, you have:
- Blue line
- Green line
- Red-black line (memories)
- Yellow marker (mission)
- Blue sonar (loot)
- Multiple audio hints
- White paint
- Red / yellow paint
- Red / green flickering
- Voice hints (Logan)
- Voice hints walkie-talkie
- Auto QTE (can't fail)
Jesus Christ WHY?! The game is absolutely linear, it's not an open world, it's tiny, there's absolutely nowhere to get lost, you can't miss anything even if you are half-blind.
#GameDesign@GameDEV
#PlayStation@GameDEV
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