GameDev Pulse
https://www.youtube.com/watch?v=e2sR-mwAMF8 #LevelDesign@GameDEV #Battlefield@GameDEV #Multiplayer@GameDEV
And another great study on why BF6 (and some other shooters) feel wrong: bullets are much faster, they reach greater distances with no drop and it makes maps sizes and weapon classes irrelevant
https://www.youtube.com/watch?v=dwpDN0fRvAA
#GameDesign@GameDEV
#Weapons@GameDEV
#Multiplayer@GameDEV
#Battlefield@GameDEV
https://www.youtube.com/watch?v=dwpDN0fRvAA
#GameDesign@GameDEV
#Weapons@GameDEV
#Multiplayer@GameDEV
#Battlefield@GameDEV
YouTube
BF6 Weapon Design is Harming Map Quality and Player Experience
#battlefield #battlefield6 #BF #onlyinbattlefield #gaming #history #battlefieldclips #battlefield2042 #battlefieldmoments #battlefield3 #bf6 #bf6gameplay
Battlefield 6 launched to financial success, but player reception fell off a cliff due to multipleβ¦
Battlefield 6 launched to financial success, but player reception fell off a cliff due to multipleβ¦
β2π±1
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Players discovered a spawn point for gold bars in Crimson Desert. This is a very valuable item but guards will hunt you down if you will steal the gold bar.
Instead you can steal the whole fireplace where it appears!
#GameDesign@GameDEV
#RPG@GameDEV
#ImmersiveSim@GameDEV
Instead you can steal the whole fireplace where it appears!
#GameDesign@GameDEV
#RPG@GameDEV
#ImmersiveSim@GameDEV
π26π₯8π2π±1
GameDev Pulse
Deus Ex is on sale by the way: https://store.steampowered.com/app/238010/Deus_Ex_Human_Revolution__Directors_Cut/ https://store.steampowered.com/app/337000/Deus_Ex_Mankind_Divided/ #DeusEx@GameDEV
I'm trying to complete Deus Ex HR without kills and you know what? One of NPCs lies down dead (how?) and the wall-breaking skill is super-risky β about 1/3 of breakable walls have guards behind them and that's insta-kill.
Please, don't game design like this, dammit...
#GameDesign@GameDEV
Please, don't game design like this, dammit...
#GameDesign@GameDEV
π11π―11
In Deus Ex Human Revolution the game tells you that the choice is inevitable: either you save the people or your whistleblower. Not both.
Also the game features the achievement for saving both by not doing what the voice just said entirely and simply destroy the whole poison delivery system in a hidden area.
#ImmersiveSim@GameDEV
#GameDesign@GameDEV
#DeusEx@GameDEV
Also the game features the achievement for saving both by not doing what the voice just said entirely and simply destroy the whole poison delivery system in a hidden area.
#ImmersiveSim@GameDEV
#GameDesign@GameDEV
#DeusEx@GameDEV
π15πΏ4β€1
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It's 2026, don't make invisible walls, use Snorlax instead! (via)
#GameDesign@GameDEV
#LevelDesign@GameDEV
#GameDesign@GameDEV
#LevelDesign@GameDEV
π₯8π5π1
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The reason why American McGee left the US: Bad Day LA β a very odd game under his creative vision.
#GameDesign@GameDEV
#WTF@GameDEV
#RetroGames@GameDEV
#GameDesign@GameDEV
#WTF@GameDEV
#RetroGames@GameDEV
π₯4
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The new combat system in Fable: do you like it? I'd like to see any impact on the enemy. It ain't bouncing back, there are not even proper VFX splash or sparks to illustrate the attack.
#RPG@GameDEV
#GameDesign@GameDEV
#RPG@GameDEV
#GameDesign@GameDEV
π―10π€4
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And this is why modern open world games suck at it: their animation systems are never actually making the eyes properly pointed at anyone in dialogues.
#GameDesign@GameDEV
#Valve@GameDEV
#Animation@GameDEV
#GameDesign@GameDEV
#Valve@GameDEV
#Animation@GameDEV
π₯24β€4
According to the reviews, it's not just impossible to turn the assistance off in Wolverine, but you can enable the second guidance line! (green)
So, you have:
- Blue line
- Green line
- Red-black line (memories)
- Yellow marker (mission)
- Blue sonar (loot)
- Multiple audio hints
- White paint
- Red / yellow paint
- Red / green flickering
- Voice hints (Logan)
- Voice hints walkie-talkie
- Auto QTE (can't fail)
Jesus Christ WHY?! The game is absolutely linear, it's not an open world, it's tiny, there's absolutely nowhere to get lost, you can't miss anything even if you are half-blind.
#GameDesign@GameDEV
#PlayStation@GameDEV
So, you have:
- Blue line
- Green line
- Red-black line (memories)
- Yellow marker (mission)
- Blue sonar (loot)
- Multiple audio hints
- White paint
- Red / yellow paint
- Red / green flickering
- Voice hints (Logan)
- Voice hints walkie-talkie
- Auto QTE (can't fail)
Jesus Christ WHY?! The game is absolutely linear, it's not an open world, it's tiny, there's absolutely nowhere to get lost, you can't miss anything even if you are half-blind.
#GameDesign@GameDEV
#PlayStation@GameDEV
π30π±3β€1