GameDev Pulse
4.2K subscribers
6.22K photos
1.21K videos
34 files
4.12K links
Game Development News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
In most cases you better avoid making hand-painted weights for wind distribution of every single plant, dammit!

You can simply use object-space to apply gradients from the origin based on height and distance from the stem. And apply the angle of the stem. Or at worst a mask that will apply more force to leaves.

https://www.youtube.com/watch?v=q8WL1Z1W4Gs
#IndieGames@GameDEV
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
3🔥2👍1
Hotkeys and key terms of Blender 4.2 (in one image by giudansky, full-res in our chat)

#Blender@GameDEV
#Tutorials@GameDEV
🔥164😱4🫡2🗿1
Finally, the tutorial for our most valuable followers: here's how you should draw ears of furries!

#2DArt@GameDEV
#Tutorials@GameDEV
🔥12😁32😢1
Level Design tips from Jesus_Machina

#LevelDesign@GameDEV
#Tutorials@GameDEV
14🤔6
Learn GDScript From Zero free interactive course has been updated.

Over the past months we've rewritten the app in Godot 4 and made many changes along the way behind the scenes. This allowed us to fix many issues and we made the lessons and exercises better based on the feedback we got here on Reddit, on Discord, and the bug reports from the issue tracker.


#GodotEngine@GameDEV
#Programming@GameDEV
#Tutorials@GameDEV
14