Unreal Engine: Game Development from A to Z [2016]
═════════════════════
Автор: Lee J., Doran J., Misra N.
Издательство: Packt
Формат: EPUB/AZW3
Количество страниц: 1056
═════════════════════
Описание:
═════════════════════
Develop fantastic games and solve common development problems with Unreal Engine 4.
Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms.
The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you’ll learn how to add details such as actors, animation, effects, and so on to the game.
This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine’s core concepts, it’s time that you dive into the field of game development.
In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters.
By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked.
This is what you’ll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you’ve created your application, you will learn how to port and publish your game to the Google Play Store.
With this course, you will be inspired to come up with your own great ideas for your future game development projects.
═════════════════════
What You Will Learn
═════════════════════
● Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
● Get clued up about working with Slate, Unreal’s UI solution through the UMG Editor
● Put together your own content and materials to build cutscenes and learn how to light scenes effectively
● Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes
● Explore the ways to package your game for Android Devices and porting it to the Google Playstore
● Know inside out about creating materials, and applying them to assets for better performance
● Understand the differences between BSP and static meshes to make objects interactive
#physics #math #code
#программирование@physics_math
#разработка_игр@physics_math
#gamedev@physics_math
#python #код #django #питон #джанго #программирование #cod #coding #ML #DataMining #deeplearning #neuralnets #neuralnetworks #neuralnetworks #ArtificialIntelligence #MachineLearning #DigitalTransformation #tech #ML #python
═════════════════════
Автор: Lee J., Doran J., Misra N.
Издательство: Packt
Формат: EPUB/AZW3
Количество страниц: 1056
═════════════════════
Описание:
═════════════════════
Develop fantastic games and solve common development problems with Unreal Engine 4.
Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms.
The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you’ll learn how to add details such as actors, animation, effects, and so on to the game.
This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine’s core concepts, it’s time that you dive into the field of game development.
In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters.
By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked.
This is what you’ll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you’ve created your application, you will learn how to port and publish your game to the Google Play Store.
With this course, you will be inspired to come up with your own great ideas for your future game development projects.
═════════════════════
What You Will Learn
═════════════════════
● Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
● Get clued up about working with Slate, Unreal’s UI solution through the UMG Editor
● Put together your own content and materials to build cutscenes and learn how to light scenes effectively
● Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes
● Explore the ways to package your game for Android Devices and porting it to the Google Playstore
● Know inside out about creating materials, and applying them to assets for better performance
● Understand the differences between BSP and static meshes to make objects interactive
#physics #math #code
#программирование@physics_math
#разработка_игр@physics_math
#gamedev@physics_math
#python #код #django #питон #джанго #программирование #cod #coding #ML #DataMining #deeplearning #neuralnets #neuralnetworks #neuralnetworks #ArtificialIntelligence #MachineLearning #DigitalTransformation #tech #ML #python
Forwarded from Machinelearning
Соло-разработчик с доступом к Claude Code теперь может развернуть целую гейм-дев студию с креативным директором, лидами отделов и профильными специалистами.
В основу геймдизайнерских подходов заложены MDA Framework, теория самодетерминации и проектирование состояния потока.
Claude Code Game Studios - шаблон для Claude Code, который организует ИИ-сессию в трёхуровневую иерархию из 48 специализированных агентов.
На вершине 3 директора (креативный, технический и продюсер), работающие на модели Opus.
Уровнем ниже 8 руководителей отделов на Sonnet: геймдизайнер, ведущий программист, арт-директор, директор по звуку, нарративный директор и другие.
Третий уровень - специалисты на Sonnet и Haiku: от геймплэй-программиста и дизайнера экономики до DevOps-инженера и специалиста по доступности.
Агенты взаимодействуют по четкому протоколу: вертикальная делегация задач сверху вниз, горизонтальные консультации между агентами одного уровня, эскалация конфликтов к общему руководителю.
Каждый агент работает строго в границах своего домена и не модифицирует чужие файлы без явного поручения.
Помимо агентов, шаблон включает 37 команд, покрывающих весь цикл разработки: планирование спринтов, ревью кода и дизайна, аудит ассетов, генерацию идей, подготовку к релизу.
Отдельная категория - командные воркфлоу, которые координируют работу нескольких агентов над конкретной фичей: боевой системой, нарративом, интерфейсом или звуком.
Параллельно работают 8 хуков, привязанных к событиям git и жизненному циклу сессии. Они срабатывают автоматически: валидируют коммиты на захардкоженные значения и корректность данных, предупреждают о пушах в защищённые ветки, подгружают контекст текущего спринта при старте и фиксируют результаты при завершении.
Ещё один слой - 11 правил, привязанных к путям в проекте. Они применяются при редактировании файлов в соответствующих директориях и задают стандарты для каждой зоны кодовой базы.
Агенты задают вопросы, предлагают несколько вариантов с плюсами и минусами, показывают черновик. Но финальное решение всегда за человеком, ничего не фиксируется без его одобрения.
Для каждого предусмотрен свой лид-агент с набором суб-специалистов: у Godot это GDScript, шейдеры и GDExtension, у Unity - DOTS/ECS, VFX и UI Toolkit, у Unreal - GAS, Blueprints и Replication.
Проект открыт к кастомизации: агентов можно добавлять и удалять, промпты редактировать, хуки - перенастраивать.
@ai_machinelearning_big_data
#AI #ML #Vibecoding #Gamedev #Claude
Please open Telegram to view this post
VIEW IN TELEGRAM
❤6😱6🔥4👍1