Unity Realtime Multiplayer, Part 7: Architectures in Different Genres
#gaming #unity #unityrealtimemultiplayer #gamingnetworkarchitecture #snapshotinterpolation #lagcompensation #gamedevelopment #lockstep
https://hackernoon.com/unity-realtime-multiplayer-part-7-architectures-in-different-genres
#gaming #unity #unityrealtimemultiplayer #gamingnetworkarchitecture #snapshotinterpolation #lagcompensation #gamedevelopment #lockstep
https://hackernoon.com/unity-realtime-multiplayer-part-7-architectures-in-different-genres
Hackernoon
Unity Realtime Multiplayer, Part 7: Architectures in Different Genres | HackerNoon
Network architecture patterns impact player interactions and but come with their own pros and cons. The choice depends on the genre and interaction scenarios.