do
https://github.com/samber/do
This library implements the Dependency Injection design pattern. It may replace the fantastic uber/dig package. samber/do uses Go 1.18+ generics and therefore offers a type‑safe API.
https://github.com/samber/do
croc
https://github.com/schollz/croc
croc is a tool that allows any two computers to simply and securely transfer files and folders.
https://github.com/schollz/croc
How We Saved 70% of CPU and 60% of Memory in Refinery’s Go Code, No Rust Required
https://www.honeycomb.io/blog/how-we-saved-70-cpu-60-memory-refinery
https://www.honeycomb.io/blog/how-we-saved-70-cpu-60-memory-refinery
frp
https://github.com/fatedier/frp
frp is a fast reverse proxy that allows you to expose a local server located behind a NAT or firewall to the Internet. It currently supports TCP and UDP, as well as HTTP and HTTPS protocols, enabling requests to be forwarded to internal services via domain name.
https://github.com/fatedier/frp
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warpnet
https://github.com/Warp-net/warpnet
WarpNet is a decentralized, peer-to-peer social network inspired by Twitter, built with Go. It runs without central servers, using Noise protocol for inter-node communication and built-in local storage. WarpNet is censorship-resistant, scalable, and fully open-source.
https://github.com/Warp-net/warpnet
Practical Go: Real world advice for writing maintainable Go programs
https://dave.cheney.net/practical-go/presentations/qcon-china.html
https://dave.cheney.net/practical-go/presentations/qcon-china.html
Go Style Guide
https://docs.gruntwork.io/guides/style/golang-style-guide
This is Gruntwork’s style guide for the Go programming language. It aims to help us ensure that the code we write is clear, readable, idiomatic Go code. The conventions detailed in this guide are our preferences and should be thought of as guidelines rather than hard rules.
https://docs.gruntwork.io/guides/style/golang-style-guide
Go standards and style guidelines
https://docs.gitlab.com/development/go_guide
This document describes various guidelines and best practices for GitLab projects using the Go language.
https://docs.gitlab.com/development/go_guide
Thanos Coding Style Guide
https://thanos.io/tip/contributing/coding-style-guide.md
This document details the official style guides for the various languages we use in the Thanos project.
https://thanos.io/tip/contributing/coding-style-guide.md
Go Styleguide
https://github.com/bahlo/go-styleguide
This serves as a supplement to Effective Go, based on years of experience and inspiration/ideas from conference talks.
https://github.com/bahlo/go-styleguide
unisondb
https://github.com/ankur-anand/unisondb
UnisonDB is an open-source database designed specifically for Edge AI and Edge Computing.
It is a reactive, log-native and multi-model database built for real-time and edge-scale applications. UnisonDB combines a B+Tree storage engine with WAL-based (Write-Ahead Logging) streaming replication, enabling near-instant fan-out replication across hundreds of nodes — all while preserving strong consistency and durability.
https://github.com/ankur-anand/unisondb
The Go Ecosystem in 2025: Key Trends in Frameworks, Tools, and Developer Practices
https://blog.jetbrains.com/go/2025/11/10/go-language-trends-ecosystem-2025
https://blog.jetbrains.com/go/2025/11/10/go-language-trends-ecosystem-2025
Go CPU Profiling on MacOS is Broken
https://www.dolthub.com/blog/2025-11-07-profiling-on-mac-is-broken
https://www.dolthub.com/blog/2025-11-07-profiling-on-mac-is-broken
Go's runtime may someday start explicitly freeing some internal memory
https://utcc.utoronto.ca/~cks/space/blog/programming/GoExplicitMemoryFreeing
https://utcc.utoronto.ca/~cks/space/blog/programming/GoExplicitMemoryFreeing
Event Sourcing in Go: From Zero to Production
https://skoredin.pro/blog/golang/event-sourcing-go
Event sourcing: append-only architecture processing 10K events/sec with complete history, time travel debugging, and CQRS. From theory to production implementation.
https://skoredin.pro/blog/golang/event-sourcing-go
1
canvas
https://github.com/tdewolff/canvas
Canvas is a common vector drawing target that can output SVG, PDF, EPS, raster images (PNG, JPG, GIF, ...), HTML Canvas through WASM, OpenGL, and Gio. It has a wide range of path manipulation functionality such as flattening, stroking and dashing implemented. Additionally, it has a text formatter and embeds and subsets fonts (TTF, OTF, WOFF, WOFF2, or EOT) or converts them to outlines. It can be considered a Cairo or node-canvas alternative in Go. See the example below in Figure 1 for an overview of the functionality.
https://github.com/tdewolff/canvas