#python #cloth #collision #contact #physics #simulation
ZOZO’s Contact Solver is a GPU-based tool for physics simulations of cloth, solids, and rods that aims to prevent object overlap and handle very large scenes. It works with Blender, JupyterLab, Docker, Windows, Linux, and cloud servers, so you can run simulations locally or remotely and even use a laptop or Mac while the heavy work runs on a GPU. The benefit to you is faster setup, flexible use, and reliable, penetration-free results for animation, design, or testing.
https://github.com/st-tech/ppf-contact-solver
ZOZO’s Contact Solver is a GPU-based tool for physics simulations of cloth, solids, and rods that aims to prevent object overlap and handle very large scenes. It works with Blender, JupyterLab, Docker, Windows, Linux, and cloud servers, so you can run simulations locally or remotely and even use a laptop or Mac while the heavy work runs on a GPU. The benefit to you is faster setup, flexible use, and reliable, penetration-free results for animation, design, or testing.
https://github.com/st-tech/ppf-contact-solver
GitHub
GitHub - st-tech/ppf-contact-solver: A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods. - st-tech/ppf-contact-solver