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#cplusplus #cuda #d3d12 #glsl #hlsl #shaders #vulkan

Slang is a shading language that helps developers create and manage large shader codebases easily and efficiently. It allows you to write shaders once and run them on various platforms like D3D12, Vulkan, Metal, and more, without needing to rewrite the code. Slang also lets you use the latest GPU features and supports neural graphics with automatic differentiation, making it useful for machine learning. It has a module system for organizing code, generics for specializing shaders, and easy integration with existing HLSL and GLSL codebases. Additionally, Slang offers comprehensive tooling support, including IntelliSense and debugging capabilities. This makes it easier to develop high-performance graphics applications across different platforms.

https://github.com/shader-slang/slang
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#hlsl #directx #games #hdr #mod

RenoDX is a tool for changing DirectX games. It can replace shaders, add overlays, improve textures, and save user settings. Because it works with ReShade, it should support many games without needing game-specific patches. This helps you mod games more easily and with less setup.

https://github.com/clshortfuse/renodx