#cplusplus #ps2 #recompile #reverse_engineering #static_recompilation #tool
PS2Recomp is an experimental tool that converts PlayStation 2 game files into C++ code for native running on PCs or other devices, skipping slow emulation. It translates MIPS instructions, supports special PS2 features, and uses simple config files for setup—you build it with CMake, run it on your ELF file, then compile the output with a basic runtime. Though not fully ready (limited VU1/graphics support), it benefits you by enabling faster performance, mods, higher frame rates, and enhancements like widescreen on modern hardware.
https://github.com/ran-j/PS2Recomp
PS2Recomp is an experimental tool that converts PlayStation 2 game files into C++ code for native running on PCs or other devices, skipping slow emulation. It translates MIPS instructions, supports special PS2 features, and uses simple config files for setup—you build it with CMake, run it on your ELF file, then compile the output with a basic runtime. Though not fully ready (limited VU1/graphics support), it benefits you by enabling faster performance, mods, higher frame rates, and enhancements like widescreen on modern hardware.
https://github.com/ran-j/PS2Recomp
GitHub
GitHub - ran-j/PS2Recomp: Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports - ran-j/PS2Recomp