lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Language: C++
#3d #3d_game #3d_graphics #game #game_development #gamedev #glsl #glsl_shader #glsl_shaders #godot #graphics #graphics_programming #hlsl #indiegame #panda3d #panda3d_game_engine #shader #shaders #unity #unity3d
Stars: 388 Issues: 0 Forks: 10
https://github.com/lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Language: C++
#3d #3d_game #3d_graphics #game #game_development #gamedev #glsl #glsl_shader #glsl_shaders #godot #graphics #graphics_programming #hlsl #indiegame #panda3d #panda3d_game_engine #shader #shaders #unity #unity3d
Stars: 388 Issues: 0 Forks: 10
https://github.com/lettier/3d-game-shaders-for-beginners
GitHub
GitHub - lettier/3d-game-shaders-for-beginners: 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping…
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. - lettier/3d-game-shaders-for-beginners
luruke/aladino
🧞♂️ Your magic WebGL carpet
Language: JavaScript
#glsl #shader #webgl
Stars: 156 Issues: 1 Forks: 3
https://github.com/luruke/aladino
🧞♂️ Your magic WebGL carpet
Language: JavaScript
#glsl #shader #webgl
Stars: 156 Issues: 1 Forks: 3
https://github.com/luruke/aladino
GitHub
GitHub - luruke/aladino: 🧞♂️ Your magic WebGL carpet
🧞♂️ Your magic WebGL carpet. Contribute to luruke/aladino development by creating an account on GitHub.
MirzaBeig/Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Language: ShaderLab
#post_processing #scan #shader #shaders #unity #unity3d #vfx #volume
Stars: 119 Issues: 0 Forks: 6
https://github.com/MirzaBeig/Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Language: ShaderLab
#post_processing #scan #shader #shaders #unity #unity3d #vfx #volume
Stars: 119 Issues: 0 Forks: 6
https://github.com/MirzaBeig/Post-Processing-Scan
GitHub
GitHub - MirzaBeig/Post-Processing-Scan: A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of…
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). - MirzaBeig/Post-Processing-Scan
👍1
Ryan-Gee/RheaGrass
Language: ShaderLab
#hlsl #shader #unity #unity3d
Stars: 139 Issues: 1 Forks: 12
https://github.com/Ryan-Gee/RheaGrass
Language: ShaderLab
#hlsl #shader #unity #unity3d
Stars: 139 Issues: 1 Forks: 12
https://github.com/Ryan-Gee/RheaGrass
GitHub
GitHub - Ryan-Gee/RheaGrass
Contribute to Ryan-Gee/RheaGrass development by creating an account on GitHub.
BlueHeisenberg/SCSKiller
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Language: C#
#amd #directx12 #nvidia #pc_gaming #shader_compilation #stutter #windows
Stars: 985 Issues: 35 Forks: 22
https://github.com/BlueHeisenberg/SCSKiller
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Language: C#
#amd #directx12 #nvidia #pc_gaming #shader_compilation #stutter #windows
Stars: 985 Issues: 35 Forks: 22
https://github.com/BlueHeisenberg/SCSKiller
GitHub
GitHub - BlueHeisenberg/SCSKiller: Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's…
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD. - BlueHeisenberg/SCSKiller