google/graphicsfuzz
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Language: Java
#fuzzing #glsl #opengl #spirv #vulkan
Stars: 115 Issues: 1 Forks: 11
https://github.com/google/graphicsfuzz
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Language: Java
#fuzzing #glsl #opengl #spirv #vulkan
Stars: 115 Issues: 1 Forks: 11
https://github.com/google/graphicsfuzz
GitHub
GitHub - google/graphicsfuzz: A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
A testing framework for automatically finding and simplifying bugs in graphics shader compilers. - google/graphicsfuzz
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Language: C++
#3d #3d_game #3d_graphics #game #game_development #gamedev #glsl #glsl_shader #glsl_shaders #godot #graphics #graphics_programming #hlsl #indiegame #panda3d #panda3d_game_engine #shader #shaders #unity #unity3d
Stars: 388 Issues: 0 Forks: 10
https://github.com/lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Language: C++
#3d #3d_game #3d_graphics #game #game_development #gamedev #glsl #glsl_shader #glsl_shaders #godot #graphics #graphics_programming #hlsl #indiegame #panda3d #panda3d_game_engine #shader #shaders #unity #unity3d
Stars: 388 Issues: 0 Forks: 10
https://github.com/lettier/3d-game-shaders-for-beginners
GitHub
GitHub - lettier/3d-game-shaders-for-beginners: 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping…
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. - lettier/3d-game-shaders-for-beginners
bloc97/Anime4K
A High-Quality Real Time Anime Upscaler
Language: Java
#anime #glsl #hlsl #java #mpc #mpv #super_resolution #upsampling #upscaling #video_processing
Stars: 854 Issues: 3 Forks: 23
https://github.com/bloc97/Anime4K
A High-Quality Real Time Anime Upscaler
Language: Java
#anime #glsl #hlsl #java #mpc #mpv #super_resolution #upsampling #upscaling #video_processing
Stars: 854 Issues: 3 Forks: 23
https://github.com/bloc97/Anime4K
GitHub
GitHub - bloc97/Anime4K: A High-Quality Real Time Upscaler for Anime Video
A High-Quality Real Time Upscaler for Anime Video. Contribute to bloc97/Anime4K development by creating an account on GitHub.
luruke/aladino
🧞♂️ Your magic WebGL carpet
Language: JavaScript
#glsl #shader #webgl
Stars: 156 Issues: 1 Forks: 3
https://github.com/luruke/aladino
🧞♂️ Your magic WebGL carpet
Language: JavaScript
#glsl #shader #webgl
Stars: 156 Issues: 1 Forks: 3
https://github.com/luruke/aladino
GitHub
GitHub - luruke/aladino: 🧞♂️ Your magic WebGL carpet
🧞♂️ Your magic WebGL carpet. Contribute to luruke/aladino development by creating an account on GitHub.
ekzhang/graphics-workshop
Learn computer graphics by writing GPU shaders!
Language: GLSL
#2d #3d #glsl #graphics #javascript #rasterization #raytracing #shaders #webgl
Stars: 107 Issues: 0 Forks: 9
https://github.com/ekzhang/graphics-workshop
Learn computer graphics by writing GPU shaders!
Language: GLSL
#2d #3d #glsl #graphics #javascript #rasterization #raytracing #shaders #webgl
Stars: 107 Issues: 0 Forks: 9
https://github.com/ekzhang/graphics-workshop
GitHub
GitHub - ekzhang/graphics-workshop: Learn computer graphics by writing GPU shaders!
Learn computer graphics by writing GPU shaders! Contribute to ekzhang/graphics-workshop development by creating an account on GitHub.
paper-design/liquid-logo
Turn your logo into liquid metal with Paper Shaders
Language: TypeScript
#design #glsl #shaders
Stars: 251 Issues: 5 Forks: 25
https://github.com/paper-design/liquid-logo
Turn your logo into liquid metal with Paper Shaders
Language: TypeScript
#design #glsl #shaders
Stars: 251 Issues: 5 Forks: 25
https://github.com/paper-design/liquid-logo
GitHub
GitHub - paper-design/liquid-logo: Turn your logo into liquid metal with Paper Shaders
Turn your logo into liquid metal with Paper Shaders - paper-design/liquid-logo
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0xsline/OpenChatCut
Local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion-powered rendering.
Language: TypeScript
#agent_skills #agentic_ai #ai_agent #ai_video_editor #claude_code #codex #electron #ffmpeg #generative_ai #glsl #local_first #mcp #model_context_protocol #react #remotion #timeline_editor #typescript #video_editing #video_editor #webgl
Stars: 328 Issues: 3 Forks: 25
https://github.com/0xsline/OpenChatCut
Local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion-powered rendering.
Language: TypeScript
#agent_skills #agentic_ai #ai_agent #ai_video_editor #claude_code #codex #electron #ffmpeg #generative_ai #glsl #local_first #mcp #model_context_protocol #react #remotion #timeline_editor #typescript #video_editing #video_editor #webgl
Stars: 328 Issues: 3 Forks: 25
https://github.com/0xsline/OpenChatCut
GitHub
GitHub - 0xsline/OpenChatCut: Open-source, local-first conversational AI video editor with a professional multi-track timeline…
Open-source, local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion rendering. - 0xsline/OpenChatCut
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