flwmxd/PharaohStroy
A maplestory IDE which can develop the multi-platform maplestory game
Language: Lua
#android #client #cpp #editor #game #game_engine_2d #ios #lua #maplestory #opengl #opengl_es #opengl2 #switch #windows
Stars: 123 Issues: 0 Forks: 3
https://github.com/flwmxd/PharaohStroy
A maplestory IDE which can develop the multi-platform maplestory game
Language: Lua
#android #client #cpp #editor #game #game_engine_2d #ios #lua #maplestory #opengl #opengl_es #opengl2 #switch #windows
Stars: 123 Issues: 0 Forks: 3
https://github.com/flwmxd/PharaohStroy
GitHub
GitHub - flwmxd/PharaohStroy: MapleStory implementation build with early stage MapleEngine
MapleStory implementation build with early stage MapleEngine - GitHub - flwmxd/PharaohStroy: MapleStory implementation build with early stage MapleEngine
IvanSobolev/Neo3dEngine
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time chat. No external graphics APIs.
Language: C#
#3d_engine #console_app #csharp #custom_network_protocol #dotnet #game_engine #game_engine_3d #multiplayer #raycasting #raycasting_engine #tcp_socket
Stars: 357 Issues: 2 Forks: 4
https://github.com/IvanSobolev/Neo3dEngine
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time chat. No external graphics APIs.
Language: C#
#3d_engine #console_app #csharp #custom_network_protocol #dotnet #game_engine #game_engine_3d #multiplayer #raycasting #raycasting_engine #tcp_socket
Stars: 357 Issues: 2 Forks: 4
https://github.com/IvanSobolev/Neo3dEngine
GitHub
GitHub - IvanSobolev/Neo3dEngine: A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing…
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with re...