Tags: #cpp17 #tranformation #code #improve
"I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converting 'typedef' to 'using', others have been more OCD satisfying;"
http://www.gamedev.net/blog/42/entry-2262470-c-17-transformation/
"I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converting 'typedef' to 'using', others have been more OCD satisfying;"
http://www.gamedev.net/blog/42/entry-2262470-c-17-transformation/
www.gamedev.net
C++ 17 Transformation... - GameDev.net
Im basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured...