Tags: #video #implentation #multithread #compiletime #cpp14
https://www.youtube.com/watch?v=3N1pLtTV2Uc
https://www.youtube.com/watch?v=3N1pLtTV2Uc
YouTube
Vittorio Romeo: Implementation of a multithreaded compile-time ECS in C++14
An alternative to deep inheritance trees for game and application architecture design is "composition". Separating data from logic allows the code to be more reusable and more efficient, alongside additional benefits. Using modern C++14 features and heavy…