Боброе утро! На Humble Bundle бесплатная раздача Darkness 2
https://goo.gl/Tmb7PW
https://goo.gl/Tmb7PW
Humble Bundle
Buy The Darkness II from the Humble Store
Use of this product requires agreement to the following third party end user license agreement: http://www.take2games.com/eula/ Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person shooter…
Небольшой обзор, как Юбисофт использует AI в разработке игр
http://bit.ly/2EepSjM
http://bit.ly/2EepSjM
Ubisoft
Ubisoft® - Official Ubisoft News, Previews and Features
История студии Abstraction games , сумевший сделать порт Ark: Survival Evolve всего за несколько недель
http://bit.ly/2pXPnlk
http://bit.ly/2pXPnlk
GamesIndustry.biz
How they got Ark: Survival Evolved working on Switch
Port specialists Abstraction on Nintendo, hitting the headlines at GDC and creating its own IP
Видео, которое точно стоит посмотреть - пост мортем Nier : Automata
https://youtu.be/jKbH9i5axxU
https://youtu.be/jKbH9i5axxU
YouTube
A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made NieR:Automata
In this 2018 GDC talk, PlatinumGames' YOKO TARO, & game designer Takahisa Taura try to talk about the development of NieR:Automata, using their near-dead brains. It seems that they are thinking about taking a look back on the development of 'NieR:Automata'…
Отличное видео о вовлечённости и с помощью чего её добиться в игре
https://youtu.be/hbzGO_Qonu0
https://youtu.be/hbzGO_Qonu0
YouTube
How to Keep Players Engaged (Without Being Evil)
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴
Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let’s look at some key ways…
Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let’s look at some key ways…
После нового апдейта приватности профиля в Steam сервис SteamSpy , к сожалению не сможет больше функционировать. Такие дела
https://www.gamesindustry.biz/articles/2018-04-11-steam-spy-shut-down-after-steam-privacy-update
https://www.gamesindustry.biz/articles/2018-04-11-steam-spy-shut-down-after-steam-privacy-update
GamesIndustry.biz
SteamSpy shutting down after Steam privacy update
Switch to default hidden game libraries cuts off primary source of tracker's data
Немного о инструментах для нарратива 😁
https://ubm.io/2qAtEiB
https://ubm.io/2qAtEiB
Gamasutra
Sex as a narrative tool: The dos and don'ts of writing sex scenes in games
As Michelle Clough explained during her talk Eros in Play: Writing Sex Scenes in Games, sex can be a useful tool for writers and narrative designers looking to flesh out their characters and worlds.
Хелоу! Возвращаюсь после немного затяжной паузы 🙈
И небольшой отчёт о доходах компаний - 77% от всей прибыли за 2017 год получили 25 крупных компаний. А топ 5 остались неизменными с 2016 - это Tencent, Sony, Apple, Microsoft, и Activision Blizzard
http://bit.ly/2ItXuQO
И небольшой отчёт о доходах компаний - 77% от всей прибыли за 2017 год получили 25 крупных компаний. А топ 5 остались неизменными с 2016 - это Tencent, Sony, Apple, Microsoft, и Activision Blizzard
http://bit.ly/2ItXuQO
GamesIndustry.biz
Top 25 companies made up 77% of global games market in 2017 - Newzoo
Market intelligence firm points to industry consolidation as largest companies solidify positions
Кто хочет хорошую инди игру бесплатно?
На Humble Bundle раздают Flame in Flood 👍
http://bit.ly/2IxyuIz
На Humble Bundle раздают Flame in Flood 👍
http://bit.ly/2IxyuIz
Humble Bundle
Buy The Flame in the Flood from the Humble Store
Summary A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame…
Интересное заключение было сделано после анализа отзывов в Steam. Так больше всего негативных отзывов получали игры с плохим дизайном, это где то 50 % от всех. Тогда как на баги обращало внимание всего лишь 17 % пользователей
http://bit.ly/2G7ULaA
http://bit.ly/2G7ULaA
Rock Paper Shotgun
Study suggests Steam reviewers are bothered more by bad game design than bugs
A study of over 10 million Steam user reviews has found that when reviews include negative feedback, they call out poor game design more often than they
И ещё немножко бесплатных игр - Stories: The Path of Destinies можно получить бесплатно на Стиме
http://bit.ly/2Gct9B4
http://bit.ly/2Gct9B4
Steampowered
Stories: The Path of Destinies on Steam
Stories: The Path of Destinies is an Action-RPG, an enchanted storybook filled with madcap fantasy tales, each told by a zippy narrator attuned to the player’s choices and actions.
История создания Divinity: Original Sin 2 - от раннего прототипа режима арены с которого все начиналось до релиза.
http://bit.ly/2G9g7Ev
http://bit.ly/2G9g7Ev
pcgamer
The making of Divinity: Original Sin 2
From a small arena prototype to our 2017 game of the year.
Очень детальные и масштабные ответы дизайнера Battletech о подходе к процедурной генерации миссий в игре
https://ubm.io/2KYOOR8
https://ubm.io/2KYOOR8
Gamasutra
Q&A: Building and balancing Battletech 's procedurally-generated missions
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
После закрытия студии, Клиф Блежински поделился концептами так и не вышедших проектов
http://bit.ly/2GAMjAQ
http://bit.ly/2GAMjAQ
https://www.facebook.com/gamesradarplus/
Cliff Bleszinski shares amazing game concepts as the studio he co-founded closes its doors
Feel free to jump on these
Интервью с гейм дизайнером Larian Studios (Divinity: Original Sin)
http://bit.ly/2GAZima
http://bit.ly/2GAZima
Техничнский анализ реализации игры Detroit: Become Human
https://youtu.be/_8zVDaSpJlw
https://youtu.be/_8zVDaSpJlw
YouTube
[4K] Detroit: Become Human - The Complete Tech Analysis For PS4/ PS4 Pro
Quantic Dream has delivered its best game yet with Detroit: Become Human. John dissects the title's technology, realising that this game is like an anti-open...
Отличное видио о истории студии Bethesda - с чего все начиналось и до разработки Fallout 76
https://youtu.be/QKn9yiLVlMM
https://youtu.be/QKn9yiLVlMM
YouTube
The History of Bethesda Game Studios
Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming…
Quake Champions можно получить бесплатно на Steam
https://store.steampowered.com/app/611500/Quake_Champions/
https://store.steampowered.com/app/611500/Quake_Champions/
Всем доброе утро!
Если кто еще не видел - For Honor Ubisoft раздает бесплатно
https://free.ubisoft.com/promotions/for_honor/26/
Если кто еще не видел - For Honor Ubisoft раздает бесплатно
https://free.ubisoft.com/promotions/for_honor/26/
Довольно интересное интервью с квест дизайнером студии CD Project Red - о сложностях создания квестов в Cyberpunk 2077
http://bit.ly/2Mr9Zfd
http://bit.ly/2Mr9Zfd
Kotaku
How Cyberpunk 2077 Quests Will Be Different From The Witcher 3
It’s hard to talk about CD Projekt Red’s Cyberpunk 2077 without talking about the studio’s last game, The Witcher 3. And so it came to be that a lot of our E3 interview with Cyberpunk’s quest designer involved discussion of both games.