Julio moved from GR to Unity Asset Store:
https://assetstore.unity.com/packages/2d/textures-materials/fabric/fabric-material-pack-381872
#Unity@GameDEV
#GameAssets@GameDEV
#Free@GameDEV
https://assetstore.unity.com/packages/2d/textures-materials/fabric/fabric-material-pack-381872
#Unity@GameDEV
#GameAssets@GameDEV
#Free@GameDEV
Unity Asset Store
Fabric Material Pack | 2D Fabric | Unity Asset Store
Elevate your workflow with the Fabric Material Pack asset from Sillet 3D Art. Browse more 2D Textures & Materials on the Unity Asset Store.
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Forwarded from /v/ do Brasil (DOOM GUY)
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GOTY of the year
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Apparently, under current EU regulations the authorities grant you the victory by default and then can not implement it or enforce in any way. It's just there and "in good faith by Meta they can agree, maybe".
(The user lost his Meta/FB)
#Europe@GameDEV
#Laws@GameDEV
#SocialMedia@GameDEV
(The user lost his Meta/FB)
#Europe@GameDEV
#Laws@GameDEV
#SocialMedia@GameDEV
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Who could've guessed?
Of course these AI shots are pieces of junk, why do they even need a proof of that.
#AI@GameDEV
#Marketing@GameDEV
Of course these AI shots are pieces of junk, why do they even need a proof of that.
#AI@GameDEV
#Marketing@GameDEV
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Forwarded from /v/ do Brasil (Paulo)
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Combat gameplay from the new James Bond game β007: FIRST LIGHTβ.
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Forwarded from /v/ do Brasil (Paulo)
Microsoft is reportedly reducing internal use of Anthropicβs Claude Code after its AI bills started exploding as employee usage rapidly increased.
Some teams are now being pushed toward GitHub Copilot as the company tries to control AI costs.
Uber reportedly faced a similar problem. Executives said the company had already burned through its entire yearly AI tooling budget by April because engineers were heavily using AI coding daily.
AI coding tools are now being used for everything, and that level of usage creates massive compute and token costs when thousands of employees use these systems at the same time.
Source: TomsHardware
π Pirat_Nation
>fires employees to be more cost efficient
>realizes ai tokens is more expensive than employees
Some teams are now being pushed toward GitHub Copilot as the company tries to control AI costs.
Uber reportedly faced a similar problem. Executives said the company had already burned through its entire yearly AI tooling budget by April because engineers were heavily using AI coding daily.
AI coding tools are now being used for everything, and that level of usage creates massive compute and token costs when thousands of employees use these systems at the same time.
Source: TomsHardware
π Pirat_Nation
>fires employees to be more cost efficient
>realizes ai tokens is more expensive than employees
π23π5π2
"Alan Wake and Control should have sold more" and "we should never make a F2P mobile game", says the Remedy's new CEO
https://www.thegamebusiness.com/p/we-interview-remedys-new-ceo-alan
#Remedy@GameDEV
https://www.thegamebusiness.com/p/we-interview-remedys-new-ceo-alan
#Remedy@GameDEV
Thegamebusiness
We interview Remedyβs new CEO: βAlan Wake and Control should have sold more"
In an exclusive chat, Jean-Charles Gaudechon explains his mission to turn Remedy's critical darlings into commercial hits
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/v/ do Brasil
Combat gameplay from the new James Bond game β007: FIRST LIGHTβ.
Devs: we can't make Bond nasty as he used to be in old movies, you know? We need deeper characters! He's not sexist anymore!
Their game...
Their game...
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Wargaming just released World of Tanks Heat, a hero-shooter but you're a tank. Good part: it's at least getting some traction (they were running a marketing campaign for half a year to collect wishlists).
And almost the same as with their recently failed robot game Steel Hunters, the reviews are negative. Because both games were packed with content 2-3 years before the release and then it was cut out before the release to make "updates" out of it.
That's not how you make a modern Live-Service game, unfortunately. The most passionate fans, the advocates and ambassadors mock Wargaming for it. They spread the word, but a bad one.
And the game crashes a lot (server connection issues, the client fails with and without visible errors, etc).
#Wargaming@GameDEV
#Multiplayer@GameDEV
And almost the same as with their recently failed robot game Steel Hunters, the reviews are negative. Because both games were packed with content 2-3 years before the release and then it was cut out before the release to make "updates" out of it.
That's not how you make a modern Live-Service game, unfortunately. The most passionate fans, the advocates and ambassadors mock Wargaming for it. They spread the word, but a bad one.
And the game crashes a lot (server connection issues, the client fails with and without visible errors, etc).
#Wargaming@GameDEV
#Multiplayer@GameDEV
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GameDev Pulse
Wargaming just released World of Tanks Heat, a hero-shooter but you're a tank. Good part: it's at least getting some traction (they were running a marketing campaign for half a year to collect wishlists). And almost the same as with their recently failedβ¦
On a scale from Concord to 10, players assume it will live for about 3-4 months...
World of Tanks Heat peaked at 4K CCU. But it was done with a huge effort and price tag (months-long marketing to gather wishlists). And they still only have 12116 followers with just 15K viewers on Twitch. You can make an AI visual novel with greater numbers.
War Thunder, for example, seats at 60-70K daily. World of Tanks is at 8-9K, and World of Warships is at ~50K but there's something wrong with the charts (they are flat = botted or something). But there are still way more sales in WoWS over, for example, Marathon, so the game is active.
Which means, WoWS is their flagship and will most likely remain so indefinitely.
#meme@GameDEV
World of Tanks Heat peaked at 4K CCU. But it was done with a huge effort and price tag (months-long marketing to gather wishlists). And they still only have 12116 followers with just 15K viewers on Twitch. You can make an AI visual novel with greater numbers.
War Thunder, for example, seats at 60-70K daily. World of Tanks is at 8-9K, and World of Warships is at ~50K but there's something wrong with the charts (they are flat = botted or something). But there are still way more sales in WoWS over, for example, Marathon, so the game is active.
Which means, WoWS is their flagship and will most likely remain so indefinitely.
#meme@GameDEV
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Unfortunately, NVIDIA retired their Control Panel. The relic app that makes AMD and Intel users laugh, will no longer be updated after the release of Driver 610.47 (came out today, May 26). Users will be able to install it separately and user without updates.
Now the unified NVIDIA App takes its place. But it still doesn't have all the features from the original panel. Yes, 2.5 years later a lot is still missing.
#NVIDIA@GameDEV
Now the unified NVIDIA App takes its place. But it still doesn't have all the features from the original panel. Yes, 2.5 years later a lot is still missing.
#NVIDIA@GameDEV
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GameDev Pulse
Unfortunately, NVIDIA retired their Control Panel. The relic app that makes AMD and Intel users laugh, will no longer be updated after the release of Driver 610.47 (came out today, May 26). Users will be able to install it separately and user without updates.β¦
The most controversial move: tell people how to configure NVIDIA apps... and still tell them to enable the overlay. It's often responsible for performance drops.
https://www.youtube.com/watch?v=j08cAZGMhTM
#NVIDIA@GameDEV
#Hardware@GameDEV
https://www.youtube.com/watch?v=j08cAZGMhTM
#NVIDIA@GameDEV
#Hardware@GameDEV
YouTube
This Is How You Should Configure The Nvidia App
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