GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Just figured out how to bake Bent Normals in Blender. Unfortunately, CPU-only (using OSL). My 3D assets pipeline is getting better.

* It's a mixture of Normals and Ambient Occlusion to improve lighting bounce and occlusion.

#Rendering@GameDEV
#Blender@GameDEV
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So, folks, do you think that Fallout Season 2 will be any good?

#Fallout@GameDEV
#Movies@GameDEV
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Lords of the Fallen 2 explained
(By the CEO of the company)
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7 million copies sold
Free DLC is on the way

#IndieGames@GameDEV
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Slop is the word of the year, here's some from Russian Steam keys resellers!

#AI@GameDEV
#WTF@GameDEV
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The last one, I promise

#Hardware@GameDEV
#meme@GameDEV
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Since Scott is making the Mesh2Motion (Mixamo alternative, but open source), I believe that the app desperately needs more animations to cover at least a few popular genres. He is up for suggestions.

🔊 I'd love to hear from you: what character animations would you need for your games? Try to cover as much as you can, provide references, and stuff.

#Animations@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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Hollow Knight: Silksong - Sea of Sorrow Teaser
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This is horrible

#AI@GameDEV
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No idea who sponsored you, bro...

#meme@GameDEV
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Steam Replay is out!
(mine)

#Steam@GameDEV
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GameDev Pulse
Steam Replay is out! (mine) #Steam@GameDEV
How do I have 1000+ achievements? Well, I got them even in 3D Mark and Substance Painter, folks... I mean, it was a paid gig too 😅
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GameDev Pulse
Steam Replay is out! (mine) #Steam@GameDEV
Steam players on average spent 14% of their playtime in games, released in 2025. And an insane 40% in games, released over 8 years ago.

#Steam@GameDEV
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