/v/ do Brasil
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Desejo tudo de ruim pra Bungie
π23π€‘6π1
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'Super Smash Bros.' was released on the Nintendo 64 26 years ago today in the US.
π @nintendometro
π @nintendometro
β€11
Forwarded from GameDev Pulse
Oddly enough, La Quimera, the game from Reburn (ex 4A Games staff) is delayed the same day it was supposed to be released. The initial reviews (and there are not many of them) called it a relic, like a bad game from 2008.
It brings nothing new to the table, nothing exciting in the gameplay, narrative, or visuals. And the overall quality is just bad β visual bugs, stiff controls, and so on. They messed up even with the most basic things β to open a menu the player has to use P-key on the keyboard and ESC does nothing.
And it loads up Ryzen 9 7950X3D to 100% all the time, all cores, regardless of the actual scene. And the performance is still not quite there β frame pacing can go nuts or the whole game gets locked at 30 FPS after 10 minutes of gameplay.
#Bugs@GameDEV
#Fail@GameDEV
It brings nothing new to the table, nothing exciting in the gameplay, narrative, or visuals. And the overall quality is just bad β visual bugs, stiff controls, and so on. They messed up even with the most basic things β to open a menu the player has to use P-key on the keyboard and ESC does nothing.
And it loads up Ryzen 9 7950X3D to 100% all the time, all cores, regardless of the actual scene. And the performance is still not quite there β frame pacing can go nuts or the whole game gets locked at 30 FPS after 10 minutes of gameplay.
#Bugs@GameDEV
#Fail@GameDEV
π«‘8π4π1
Forwarded from π πͺ π₯ π¦ π πΆ π¦ π΄ π΅ (KONIG VOLK)
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Kkkkkk
π₯23π13π€‘1
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β€24π12π7
Forwarded from GameDev Pulse
Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting!
#Narrative@GameDEV
#GameDesign@GameDEV
#Narrative@GameDEV
#GameDesign@GameDEV
π27β€4π3