/v/ do Brasil
>Raytraced global illumination is just a worse version of SSAO That'll be 70% extra frametime + tip. Please buy raytracing GPUs so developers can work less.
I know it doesn't always work that way, but it bothers me that we going to a future future where games could work really well with cheaper solutions, but because managers only care about deadlines you'll have to play something 10x slower for about the same looks.
😁22✍6
Gamers voted with their wallets and Ubisoft is paying the price.
• €1.3 billion in losses
• Severe cost-cutting measures introduced
• Probably the lowest points in Ubisoft’s history
• Profitability unlikely before 2027–2028
• Increased focus on live-service games
For years, we were told Ubisoft was thriving, that critics had no impact, and that Assassin’s Creed Shadows was a major success.
Now the numbers tell a different story.
• €1.3 billion in losses
• Severe cost-cutting measures introduced
• Probably the lowest points in Ubisoft’s history
• Profitability unlikely before 2027–2028
• Increased focus on live-service games
For years, we were told Ubisoft was thriving, that critics had no impact, and that Assassin’s Creed Shadows was a major success.
Now the numbers tell a different story.
🗿23🍾11🙏4
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>Microsoft retirando licenças de IA dos próprios devs
>Uber gastando o orçamento anual em 4 meses com IA
>Starbucks abandonando sistema de IA após maus resultados
>NVIDIA dizendo que IA custa mais que humanos
Mal vejo a hora dessa bolha estourar e o mercado ser inundado com hardware barato.
>Uber gastando o orçamento anual em 4 meses com IA
>Starbucks abandonando sistema de IA após maus resultados
>NVIDIA dizendo que IA custa mais que humanos
Mal vejo a hora dessa bolha estourar e o mercado ser inundado com hardware barato.
🥰26🙏7⚡3
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PS1 games you never knew:
Mad Panic Coaster was released exclusively in Japan in 1996, developed and published by small company Hakuhodo Inc.
It is very rare owing to a small print run
🔗 SuperSisi
Mad Panic Coaster was released exclusively in Japan in 1996, developed and published by small company Hakuhodo Inc.
It is very rare owing to a small print run
🔗 SuperSisi
🔥9🤓2❤1
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EverQuest had a dragon called Kerafyrm, also known as The Sleeper.
He was so powerful that players treated him like an unkillable world-ending event.
Then a server actually gathered enough people to fight him, and the devs reportedly despawned him mid-battle.
Later, players finally killed the “unkillable” dragon.
🔗 Lost Internet
He was so powerful that players treated him like an unkillable world-ending event.
Then a server actually gathered enough people to fight him, and the devs reportedly despawned him mid-battle.
Later, players finally killed the “unkillable” dragon.
🔗 Lost Internet
🔥10🤯4😭4