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Forwarded from ozkriff.games ๐Ÿฆ€ (ozkriff๐Ÿ‡บ๐Ÿ‡ฆ)
# IntelliJ Rust Updates Summary for the 2022.2 Release Cycle

- You can now convert JSON to Rust types via copy-paste
- Improved the project model reloading
- Macro-related improvements
- More compiler and Cargo.toml errors are detected
- Significant performance improvements
- and more:

https://blog.jetbrains.com/rust/2022/08/03/intellij-rust-updates-for-the-2022-2-release-cycle
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Forwarded from ozkriff.games ๐Ÿฆ€ (ozkriff๐Ÿ‡บ๐Ÿ‡ฆ)
# Ultimechs - Multiplayer VR Game Made with Unity/C#/Rust

https://store.steampowered.com/app/1657780/Ultimechs

Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by vilcans (CTO/co-founder of the Resolution Game studio):

- https://resolutiongames.com/blog/calling-rust-from-c-in-unity
- https://resolutiongames.com/blog/programming-a-vr-game-using-rust
- https://youtube.com/watch?v=nLCNsIs1-ZU

And an overview quote from the Rust GameDev Discord:

> vilcans: <...> The core logic of the game is implemented in Rust. That includes the lower-level stuff like physics and multiplayer networking, but also the movement, scoring and other game rules. On top of that is the C#/Unity code that receives the user input, displays everything, plays sounds and visual effects. This part of the code is relatively "dumb" and just displays whatever the Rust code gives it (not saying that this is completely trivial though). Everything outside when you play the actual matches in the arena, like the menus, customization, and matchmaking does not use Rust.
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> The Rust in Linux debate is over. The implementation has begun. In an email conversation, Linux's creator Linus Torvalds, told me, "Unless something odd happens, it [Rust] will make it into 6.1."

https://zdnet.com/article/linus-torvalds-rust-will-go-into-linux-6-1
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