Juspay looking for SDE 2/3 Rust devs.
Bengaluru, India (Full-time) / Remote (Contract)
https://www.linkedin.com/jobs/view/3105925278
by: @mehulldie
#job #rustjob
Bengaluru, India (Full-time) / Remote (Contract)
https://www.linkedin.com/jobs/view/3105925278
by: @mehulldie
#job #rustjob
Linkedin
JUSPAY hiring SDE - II/III - Rust in Bengaluru, Karnataka, India | LinkedIn
Posted 8:47:03 AM. Juspay Router - building a financial switch using Rust
We are building a modern financial switchโฆSee this and similar jobs on LinkedIn.
We are building a modern financial switchโฆSee this and similar jobs on LinkedIn.
Forwarded from ozkriff.games ๐ฆ (ozkriff๐บ๐ฆ)
# RustyJam #2 Results
Our little jam has ended. 17 games were completed and submitted over the one-week jam. The games were rated by the community and the top three games are:
-๐ฅ Chick the Dog by Uriopass
-๐ฅ A walk around the block by ramirezmike
-๐ฅ Fight for the Frontier by rand0m and logicprojects
The rest can be seen at https://itch.io/jam/rusty-jam-2/results
Thanks everyone for participating in RustyJam #2, and for those who couldn't make it, let's get it on the next one! RustyJam #3 will be announced in due time, and we'll improve based on feedback given by everyone.
Our little jam has ended. 17 games were completed and submitted over the one-week jam. The games were rated by the community and the top three games are:
-๐ฅ Chick the Dog by Uriopass
-๐ฅ A walk around the block by ramirezmike
-๐ฅ Fight for the Frontier by rand0m and logicprojects
The rest can be seen at https://itch.io/jam/rusty-jam-2/results
Thanks everyone for participating in RustyJam #2, and for those who couldn't make it, let's get it on the next one! RustyJam #3 will be announced in due time, and we'll improve based on feedback given by everyone.
itch.io
Chick The Dog by Uriopass
Merge the dogs with the chicken. But beware of the wolves! Play in your browser
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Procedural macros under the hood: Part II
https://blog.jetbrains.com/rust/2022/07/07/procedural-macros-under-the-hood-part-ii
https://blog.jetbrains.com/rust/2022/07/07/procedural-macros-under-the-hood-part-ii
The JetBrains Blog
Procedural macros under the hood: Part II | The RustRover Blog
In our previous blog post, we discussed the essence of Rustโs procedural macros. Now we invite you to dive deeper into how they are processed by the compiler and the IDE. Compilation of procedural
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Chumsky - A parser library for humans with powerful error recovery.
https://github.com/zesterer/chumsky
#parser #parsercombinator
https://github.com/zesterer/chumsky
#parser #parsercombinator
GitHub
GitHub - zesterer/chumsky: [Chumsky has moved to Codeberg!] Write expressive, high-performance parsers with ease.
[Chumsky has moved to Codeberg!] Write expressive, high-performance parsers with ease. - zesterer/chumsky
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announcing keyword generics initiative
https://blog.rust-lang.org/inside-rust/2022/07/27/keyword-generics.html
https://blog.rust-lang.org/inside-rust/2022/07/27/keyword-generics.html
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Forwarded from ozkriff.games ๐ฆ (ozkriff๐บ๐ฆ)
# IntelliJ Rust Updates Summary for the 2022.2 Release Cycle
- You can now convert JSON to Rust types via copy-paste
- Improved the project model reloading
- Macro-related improvements
- More compiler and Cargo.toml errors are detected
- Significant performance improvements
- and more:
https://blog.jetbrains.com/rust/2022/08/03/intellij-rust-updates-for-the-2022-2-release-cycle
- You can now convert JSON to Rust types via copy-paste
- Improved the project model reloading
- Macro-related improvements
- More compiler and Cargo.toml errors are detected
- Significant performance improvements
- and more:
https://blog.jetbrains.com/rust/2022/08/03/intellij-rust-updates-for-the-2022-2-release-cycle
The JetBrains Blog
IntelliJ Rust: Updates For the 2022.2 Release Cycle | The IntelliJ Rust Blog
In this release cycle, weโve enabled a new approach for detecting changes in configuration files, as well as a new way to reload project models. Weโve improved performance and implemented various type
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Proc macro support in rust-analyzer for nightly rustc versions
https://fasterthanli.me/articles/proc-macro-support-in-rust-analyzer-for-nightly-rustc-versions
https://fasterthanli.me/articles/proc-macro-support-in-rust-analyzer-for-nightly-rustc-versions
fasterthanli.me
Proc macro support in rust-analyzer for nightly rustc versions
I donโt mean to complain. Doing software engineering for a living is a situation of extreme privilege. But thereโs something to be said about how alienating it can be at times.
Once, just once, I w...
Once, just once, I w...
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Forwarded from ะะปะพะณ*
#prog #rust... #game?
The Bombercrab Challenge ๐ฅ๐ฃ๐ฆ: Tales from a fantastic evening of gaming and hacking at the 2022 Tokyo Rust Game Hack
The Bombercrab Challenge ๐ฅ๐ฃ๐ฆ: Tales from a fantastic evening of gaming and hacking at the 2022 Tokyo Rust Game Hack
blog.tonari.no
The Bombercrab Challenge ๐ฅ๐ฃ๐ฆ | tonari blog
Tales from a fantastic evening of gaming and hacking at the 2022 Tokyo Rust Game Hack
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Arti 1.0.0 is released: the Rust Tor implementation is ready for production use:
https://blog.torproject.org/arti_100_released
https://blog.torproject.org/arti_100_released
blog.torproject.org
Arti 1.0.0 is released: Our Rust Tor implementation is ready for production use. | Tor Project
Arti 1.0.0 is released and ready for download.
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GATs stabilization PR has been merged! https://github.com/rust-lang/rust/pull/96709#issuecomment-1245350608
GitHub
Stabilize generic associated types by jackh726 ยท Pull Request #96709 ยท rust-lang/rust
Closes #44265
r? @nikomatsakis
โก Status of the discussion โก
There have been several serious concerns raised, summarized here.
There has also been a deep-dive comment explaining some of the "...
r? @nikomatsakis
โก Status of the discussion โก
There have been several serious concerns raised, summarized here.
There has also been a deep-dive comment explaining some of the "...
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Forwarded from ozkriff.games ๐ฆ (ozkriff๐บ๐ฆ)
# Ultimechs - Multiplayer VR Game Made with Unity/C#/Rust
https://store.steampowered.com/app/1657780/Ultimechs
Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by vilcans (CTO/co-founder of the Resolution Game studio):
- https://resolutiongames.com/blog/calling-rust-from-c-in-unity
- https://resolutiongames.com/blog/programming-a-vr-game-using-rust
- https://youtube.com/watch?v=nLCNsIs1-ZU
And an overview quote from the Rust GameDev Discord:
> vilcans: <...> The core logic of the game is implemented in Rust. That includes the lower-level stuff like physics and multiplayer networking, but also the movement, scoring and other game rules. On top of that is the C#/Unity code that receives the user input, displays everything, plays sounds and visual effects. This part of the code is relatively "dumb" and just displays whatever the Rust code gives it (not saying that this is completely trivial though). Everything outside when you play the actual matches in the arena, like the menus, customization, and matchmaking does not use Rust.
https://store.steampowered.com/app/1657780/Ultimechs
Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by vilcans (CTO/co-founder of the Resolution Game studio):
- https://resolutiongames.com/blog/calling-rust-from-c-in-unity
- https://resolutiongames.com/blog/programming-a-vr-game-using-rust
- https://youtube.com/watch?v=nLCNsIs1-ZU
And an overview quote from the Rust GameDev Discord:
> vilcans: <...> The core logic of the game is implemented in Rust. That includes the lower-level stuff like physics and multiplayer networking, but also the movement, scoring and other game rules. On top of that is the C#/Unity code that receives the user input, displays everything, plays sounds and visual effects. This part of the code is relatively "dumb" and just displays whatever the Rust code gives it (not saying that this is completely trivial though). Everything outside when you play the actual matches in the arena, like the menus, customization, and matchmaking does not use Rust.
Steampowered
Ultimechs on Steam
Your mech is ready. The crowd roars. Welcome to the arena! The thrill of professional athletics meets the precision of purpose-built machines in Ultimechs, the latest multiplayer VR gaming experience from Resolution Games.
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> The Rust in Linux debate is over. The implementation has begun. In an email conversation, Linux's creator Linus Torvalds, told me, "Unless something odd happens, it [Rust] will make it into 6.1."
https://zdnet.com/article/linus-torvalds-rust-will-go-into-linux-6-1
https://zdnet.com/article/linus-torvalds-rust-will-go-into-linux-6-1
ZDNET
Linus Torvalds: Rust will go into Linux 6.1
At the Kernel Maintainers Summit, the question wasn't, "Would Rust make it into Linux?" Instead, it was, "What to do about its compilers?"
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