Solo Unity Dev Feeling Stuck – Freelancing, Asset Store, or Indie Game?
Hey devs,
I’m at a crossroads and I genuinely need advice from people who’ve been in the trenches.
I’m a solo Unity developer from Algeria, I’ve built gameplay systems, released a some Unity Asset Store packages, and I’m technically confident in C#. But financially… it’s not where I need it to be.
Right now I’m trying to decide where to go all in:
• Freelancing (Upwork, etc.) – I’m new, and it feels extremely competitive.
• Unity Asset Store packages – I already have some live, but views and sales are very low.
• Building my own mobile game (AppGallery, ads + IAP) – high risk, long-term play.
On top of that, I also teach Unity and C# in Algeria. I run online courses and built a full website for my game development training business. So education is another part of what I’m building.
The problem is I can’t push everything at full force. I’ve dedicated my full time to this field, and I don’t want to spread myself too thin anymore. I need to focus.
I love game development deeply. I want to grow, improve, and eventually become one of the best at what I do. But right now I feel overwhelmed trying to choose the right direction.
For those of you who’ve done this professionally:
What tends to provide the most stable income early on?
What has the strongest long-term potential?
What mistakes should I avoid?
Brutal honesty is completely welcome.
Thank you ❤️
https://redd.it/1rhi5nr
@r_Unity3D
Hey devs,
I’m at a crossroads and I genuinely need advice from people who’ve been in the trenches.
I’m a solo Unity developer from Algeria, I’ve built gameplay systems, released a some Unity Asset Store packages, and I’m technically confident in C#. But financially… it’s not where I need it to be.
Right now I’m trying to decide where to go all in:
• Freelancing (Upwork, etc.) – I’m new, and it feels extremely competitive.
• Unity Asset Store packages – I already have some live, but views and sales are very low.
• Building my own mobile game (AppGallery, ads + IAP) – high risk, long-term play.
On top of that, I also teach Unity and C# in Algeria. I run online courses and built a full website for my game development training business. So education is another part of what I’m building.
The problem is I can’t push everything at full force. I’ve dedicated my full time to this field, and I don’t want to spread myself too thin anymore. I need to focus.
I love game development deeply. I want to grow, improve, and eventually become one of the best at what I do. But right now I feel overwhelmed trying to choose the right direction.
For those of you who’ve done this professionally:
What tends to provide the most stable income early on?
What has the strongest long-term potential?
What mistakes should I avoid?
Brutal honesty is completely welcome.
Thank you ❤️
https://redd.it/1rhi5nr
@r_Unity3D
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