r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I spent 4 months solo-developing a coop paddle Ragegame called "Paddle Paddle Paddle" and it was sold 183,000 times on Steam... Now I became a fulltime indiedev.

https://redd.it/1qshezh
@r_Unity3D
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Thoughts on making a game like ours more grindy? Looking for feedback - Whack-A-Monster
https://redd.it/1qsf1n8
@r_Unity3D
Après avoir publié un élément Unity important, je suis bloqué au niveau de la visibilité. La publicité payante est-elle vraiment rentable ?

Hi everyone,

I’m trying to get some honest feedback from people who have already gone through this.

I released a large Unity Asset Store package (a 2D platformer kit aimed at beginners and intermediate developers). The package itself is stable and works as intended, but the main issue is visibility and sales.

I don’t really get meaningful feedback from users. Because of that, there is nothing I can improve on the package side. I’m already doing regular maintenance and updates, but without feedback, it’s hard to justify big changes or redesigns.

I’ve already tried:

Reddit posts
Facebook posts
Short-form content (TikTok, YouTube)
Reaching out to a YouTuber (currently reviewing the asset)
Planning regular Asset Store updates

Despite all that, traction is still very limited.

So I’m wondering about paid advertising.

Is it actually worth paying for ads when it comes to Unity Asset Store assets?
More specifically:

Has anyone had real results with Reddit ads?
Or Facebook ads?
If you had to choose one, which one made sense and why?

I just want to understand if paid ads are a reasonable next step, or if they are more like a waste of money for this kind of product. If anyone have any other marketing idea, I take !

Any honest experiences, good or bad, would really help.

Thanks.

https://redd.it/1qsxjuv
@r_Unity3D
Z position of object keeps defaulting to a huge negative number

desiredPos = Camera.main.ScreenToWorldPoint((Vector2)Input.mousePosition);

Debug.Log(desiredPos);

float xPos = desiredPos.x;

float yPos = desiredPos.y;

gameObject.transform.position = new Vector3 (xPos, yPos,0);




I'm not assigning any value to the z and yet it keeps defaulting to -8899 or whatever. How do i keep the z value constant? Any help would be greatly appreciated thanks.

https://redd.it/1qsz5rn
@r_Unity3D
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Inspired by several events that transpired in the financial market, I'm happy to share this pixel styled retro-noir game I've been working on.

https://redd.it/1qsxx1w
@r_Unity3D
Just released My first commercial product! Let's Gooo!!!!
https://redd.it/1qvo5mg
@r_Unity3D
🔥1
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Decided to share some highlights from my work in 2025.

https://redd.it/1qwgb42
@r_Unity3D
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What do you think about this kind of design and animations for the robot?
https://redd.it/1qvsn3i
@r_Unity3D