Hi guys, we've just released the next beginner level tutorial in our Unity 2D top down shooter series, looking at how we can add a collectable that gives the player a period of invincibility. Hope you find it useful 😊
https://www.youtube.com/watch?v=tBSG-J_odoo&list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT&index=26
https://redd.it/1qssnvw
@r_Unity3D
https://www.youtube.com/watch?v=tBSG-J_odoo&list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT&index=26
https://redd.it/1qssnvw
@r_Unity3D
YouTube
How to Implement Invincibility Power-Ups in Unity
In this Unity tutorial, we’re going to look at how we can add a collectable that gives the player a period of invincibility.
We’ll cover how to trigger invincibility, manage its duration, and cleanly return the player to a normal state once it expires.
…
We’ll cover how to trigger invincibility, manage its duration, and cleanly return the player to a normal state once it expires.
…
Thoughts on making a game like ours more grindy? Looking for feedback - Whack-A-Monster
https://redd.it/1qsf1n8
@r_Unity3D
https://redd.it/1qsf1n8
@r_Unity3D
[FREE DATA_LEAK] D4T4_H3M0RRH4G3 // 100% Organic Melodic Loops (No AI / No Samples)
https://glorytothemachine.itch.io/d4t4-h3m0rrh4g3
https://redd.it/1qsvcdn
@r_Unity3D
https://glorytothemachine.itch.io/d4t4-h3m0rrh4g3
https://redd.it/1qsvcdn
@r_Unity3D
itch.io
D4T4_H3M0RRH4G3 by GL0RY_T0_TH3_M4CH1N3
"TH3 M4CH1N3 BL33DS F0R Y0U..."
Après avoir publié un élément Unity important, je suis bloqué au niveau de la visibilité. La publicité payante est-elle vraiment rentable ?
Hi everyone,
I’m trying to get some honest feedback from people who have already gone through this.
I released a large Unity Asset Store package (a 2D platformer kit aimed at beginners and intermediate developers). The package itself is stable and works as intended, but the main issue is visibility and sales.
I don’t really get meaningful feedback from users. Because of that, there is nothing I can improve on the package side. I’m already doing regular maintenance and updates, but without feedback, it’s hard to justify big changes or redesigns.
I’ve already tried:
Reddit posts
Facebook posts
Short-form content (TikTok, YouTube)
Reaching out to a YouTuber (currently reviewing the asset)
Planning regular Asset Store updates
Despite all that, traction is still very limited.
So I’m wondering about paid advertising.
Is it actually worth paying for ads when it comes to Unity Asset Store assets?
More specifically:
Has anyone had real results with Reddit ads?
Or Facebook ads?
If you had to choose one, which one made sense and why?
I just want to understand if paid ads are a reasonable next step, or if they are more like a waste of money for this kind of product. If anyone have any other marketing idea, I take !
Any honest experiences, good or bad, would really help.
Thanks.
https://redd.it/1qsxjuv
@r_Unity3D
Hi everyone,
I’m trying to get some honest feedback from people who have already gone through this.
I released a large Unity Asset Store package (a 2D platformer kit aimed at beginners and intermediate developers). The package itself is stable and works as intended, but the main issue is visibility and sales.
I don’t really get meaningful feedback from users. Because of that, there is nothing I can improve on the package side. I’m already doing regular maintenance and updates, but without feedback, it’s hard to justify big changes or redesigns.
I’ve already tried:
Reddit posts
Facebook posts
Short-form content (TikTok, YouTube)
Reaching out to a YouTuber (currently reviewing the asset)
Planning regular Asset Store updates
Despite all that, traction is still very limited.
So I’m wondering about paid advertising.
Is it actually worth paying for ads when it comes to Unity Asset Store assets?
More specifically:
Has anyone had real results with Reddit ads?
Or Facebook ads?
If you had to choose one, which one made sense and why?
I just want to understand if paid ads are a reasonable next step, or if they are more like a waste of money for this kind of product. If anyone have any other marketing idea, I take !
Any honest experiences, good or bad, would really help.
Thanks.
https://redd.it/1qsxjuv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Z position of object keeps defaulting to a huge negative number
desiredPos = Camera.main.ScreenToWorldPoint((Vector2)Input.mousePosition);
Debug.Log(desiredPos);
float xPos = desiredPos.x;
float yPos = desiredPos.y;
gameObject.transform.position = new Vector3 (xPos, yPos,0);
I'm not assigning any value to the z and yet it keeps defaulting to -8899 or whatever. How do i keep the z value constant? Any help would be greatly appreciated thanks.
https://redd.it/1qsz5rn
@r_Unity3D
desiredPos = Camera.main.ScreenToWorldPoint((Vector2)Input.mousePosition);
Debug.Log(desiredPos);
float xPos = desiredPos.x;
float yPos = desiredPos.y;
gameObject.transform.position = new Vector3 (xPos, yPos,0);
I'm not assigning any value to the z and yet it keeps defaulting to -8899 or whatever. How do i keep the z value constant? Any help would be greatly appreciated thanks.
https://redd.it/1qsz5rn
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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Inspired by several events that transpired in the financial market, I'm happy to share this pixel styled retro-noir game I've been working on.
https://redd.it/1qsxx1w
@r_Unity3D
https://redd.it/1qsxx1w
@r_Unity3D
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VIEW IN TELEGRAM
What do you think about this kind of design and animations for the robot?
https://redd.it/1qvsn3i
@r_Unity3D
https://redd.it/1qvsn3i
@r_Unity3D
My new Cozy Kitchen Asset Pack: A collection of sprites and animations, and it's free!
https://assetstore.unity.com/packages/2d/environments/timbeaux-s-cozy-kitchen-asset-pack-353510
https://redd.it/1qw4dep
@r_Unity3D
https://assetstore.unity.com/packages/2d/environments/timbeaux-s-cozy-kitchen-asset-pack-353510
https://redd.it/1qw4dep
@r_Unity3D
Unity Asset Store
Timbeaux's Cozy Kitchen Asset Pack | 2D Environments | Unity Asset Store
Elevate your workflow with the Timbeaux's Cozy Kitchen Asset Pack asset from Timbeaux. Find this & more Environments on the Unity Asset Store.
Dashboard highscores
I’ve created highscores for my game in the Unity Dashboard. The highscore system kind of works — the result shows up on the scoreboard — but it only displays the rank and the score. The username/user ID or anything else is not shown. At the start of the game an anonymous username is created, and it should appear on the highscore list when used, but something is wrong. There are no error messages in the code at least. Any ideas?
Edit: i can see random username in the dashboard, but not in games leaderboardpanel
https://redd.it/1qwfuqr
@r_Unity3D
I’ve created highscores for my game in the Unity Dashboard. The highscore system kind of works — the result shows up on the scoreboard — but it only displays the rank and the score. The username/user ID or anything else is not shown. At the start of the game an anonymous username is created, and it should appear on the highscore list when used, but something is wrong. There are no error messages in the code at least. Any ideas?
Edit: i can see random username in the dashboard, but not in games leaderboardpanel
https://redd.it/1qwfuqr
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Nard Idle Game: Auto-rolling dice that kill monsters to farm loot [Demo Just Went Live on Steam]
https://store.steampowered.com/app/4388700/Desktop_Nard_Demo/
https://redd.it/1qwksyg
@r_Unity3D
https://store.steampowered.com/app/4388700/Desktop_Nard_Demo/
https://redd.it/1qwksyg
@r_Unity3D
Steampowered
Desktop Nard (Demo) on Steam
Idle Dice roll automatically for you, unleashing skills and farming rare loot in the corner of your desktop, with tons of content and loot types.