ozkriff.games πŸ¦€
221 subscribers
161 photos
8 videos
173 links
πŸ‘‹ I'm @ozkriff: Rust zealot, hobby game developer, fan of turn based games, one of arewegameyet.rs' maintainers and gamedev.rs' editors. ex-Wargaming, ex-JetBrains.

See the pinned message for more info and links: https://xn--r1a.website/ozkriff_games/4
Download Telegram
# Veloren v0.13

Veloren is a WIP open source rusty multiplayer voxel RPG game with significant player community (by the rust gamedev standarts): 15k Discord members.

After the five months of development version 0.13 was released today! Some highlights:

- βš”οΈ Modular weapons
- β›ˆ Real-time weather: rain, wind, thunder, lightning
- πŸ” Cliff towns
- πŸ”¦ Interconnected cave networks with cave biomes
- 🌲 LoD trees
- πŸ’‡β€β™‚οΈ More character customisation options
- NPC personalities

Release Party Trailer: https://youtube.com/watch?v=TEQHYO-hbz0
Official Release Party Stream: https://youtube.com/watch?v=VWUT8m3NdMQ
πŸŽ‰3
# ozkriff/awesome-quads

Check out a repository where I've been collecting games/demos/apps/libs/videos/articles/etc related to miniquad & macroquad (a minimalist cross-platform windowing/rendering library and a simple game engine on top of it) - it has more than 60 links now!

https://github.com/ozkriff/awesome-quads
πŸ”₯7
This media is not supported in your browser
VIEW IN TELEGRAM
# IntelliJ Rust Changelog #175

Some highlights:

- The plugin can now convert JSON to Rust structs after paste.
- New approach to detecting changes in configuration files and a new way to reload project models.
- Highlight macro-machinery-specific syntax in declarative macro definitions.
- A couple of Cargo.toml inspections are enabled by default now.
- Performance improvements and better built-in detection of import-related errors.

https://intellij-rust.github.io/2022/07/25/changelog-175

/r/rust discussion
πŸ”₯5
# GDC22: Space Station 13

https://youtu.be/z5sjwqUten0

Surprised to see a Space Station 13 talk on the recent GDC! There're no big revelations here, I'm mostly just happy to see a talk about open-source gamedev in a big conference. Though it has a couple of interesting points, like gamifying PRs to nudge contributors into working on tech debt and social issues arising from the players seeing who exactly made the change they don't like.
πŸ‘2
# Pawnbarian

Finally got my hands on Pawbarian and it's indeed a good little chess-themed tactics rogue-lite. There's not too much content but difficulty progression and various heroes help with replayability.

Pawnbarian was first released on Steam, but now it's also available on Android and iOS and touch controls work great for this kind of games. I think it'll cover my mobile gaming needs for a while.

Definitely worth checking out if you've enjoyed games like Hoplite, Fights in Tight Spaces, Militia, and recently mentioned Into the Breach.
# IntelliJ Rust Updates Summary for the 2022.2 Release Cycle

- You can now convert JSON to Rust types via copy-paste
- Improved the project model reloading
- Macro-related improvements
- More compiler and Cargo.toml errors are detected
- Significant performance improvements
- and more:

https://blog.jetbrains.com/rust/2022/08/03/intellij-rust-updates-for-the-2022-2-release-cycle
πŸ‘4πŸ”₯4
# Flesh Demo πŸ₯©

Oab has just released a free Steam demo of their weird rusty shmup, check it out and and the game to your wishlists!

https://store.steampowered.com/app/1660850/Flesh/?beta=0

> Flesh by @im_oab is a 2D-horizontal fast pace shmup game with hand-drawn(ish) animation and organic/fleshy theme. Any feedbacks are welcome. Please leave it on Steam discussion.

The game uses the Tetra game engine - which is now in the maintenance mode.
πŸ‘2
# Fyrox 0.27

Dmitry has released another version of his rusty engine: Fyrox v0.27!

Check out a video demo of FishFolly - a 3D platformer that uses latest Fyrox features at full capacity:

https://youtube.com/watch?v=RuoLInE34dM

Some highlights of the release:

- Compile-time reflection
- Significant changes in API for plugins
- Improved scripting support
- Physics integration improvements
- 2D improvements
- UI and editor improvements
- Docs improvements

https://fyrox.rs/blog/post/feature-highlights-0-27
πŸ‘3πŸ”₯2
# Rust GameDev Newsletter 36: July 2022

Oh, forgot to post about another newsletter I've released a couple days ago!

πŸ“† https://gamedev.rs/news/036

* Announcements
- 18th Rust GameDev Meetup VIdeos
- Rust Game Ports Officialization
- Ferris 3D Released
- Tokyo Rust Game Hack Event
* Game updates
- Way of Rhea
- Flesh
- CyberGate
- Botnet
- Re-Rolling
- Robo Instructus
- Simon Arcade
- Veloren
- Agma
- Combine&Conquer
- Life Code
* Engine updates
- Bevy
- Dims
- godot-rust
- Gamercade
* Learning material updates
- Sand Fall With Compute Shaders in Rust
- Pathfinding in Rust
- Creating Mountains From Planes with Vertex Shaders and Bevy
- What's in a wgsl fragment shader? ft Bevy
- Rusteroids
- RuggRogue Source Code Guide
* Tooling updates
- NES Bundler
- Blackjack
- bevy_shadertoy_wgsl
- Graphite
- Nintendo Switch Tier 3 Target
* Library updates
- bevy_godot
- hecs
- bevy_mod_wanderlust
- Lyon
- Renet
- miniquad
- bevy_mod_fbx
- shame
- bonsai-bt
- shades-edsl
- fdg
* Other News
* Discussions
* Requests for Contribution
* Jobs
πŸ‘4
This media is not supported in your browser
VIEW IN TELEGRAM
# IntelliJ Rust Changelog #176

Some highlights:

- Improved "Inline function" refactoring: new names for bindings to avoid shadowing, simple arguments inlining, better handling of nested calls, and destructuring assignments.
- Performance improvements and lots of bug fixes.

https://intellij-rust.github.io/2022/08/15/changelog-176

/r/rust discussion
πŸ‘1
ozkriff.games πŸ¦€
# Hello, Armenia I've finally arrived in Armenia yesterday - my new home for the next year or two. The journey went quite well aside from a couple of weird phrases from a russian border guard. Atm, I'm getting used to how hot the local climate is and started…
# First Vacation Trip to Russia

My first vacation trip back to St Petersburg is kind of unlucky so far: managed to get Covid during the flight, felt sick after a few days, and recovering in self-isolation now. 😷

So I won't meet with friends and had to re-schedule the flight back. But on the positive side, I'll spend a bonus week with my wife watching tv shows and playing choose-your-own-adventure games together - so it's not all bad :)
❀7😒2
# IntelliJ Rust Changelog #177

Some highlights:

- The rename refactoring of items expanded from a macro is now supported.
- The proc macro server for new rustup toolchains is automatically detected and used by the plugin.
- Debugger pretty-printers improvements.
- Improvements of top-level completion of macro calls.

https://intellij-rust.github.io/2022/08/29/changelog-177

/r/rust discussion
πŸ‘5
# Rustacean Station Podcast: Fyrox

https://rustacean-station.org/episode/dmitry-stepanov

> Allen Wyma talks with Dmitry Stepanov, creator of Fyrox - a feature-rich, general purpose game engine built in Rust.

- 00:41 - Dmitry’s background and programming introduction
- 04:12 - How did Dmitry got into building game engines
- 07:39 - How Dmitry discovered Rust
- 08:57 - Dmitry’s experience so far using Rust
- 12:13 - When did Dmitry start working on Fyrox
- 15:03 - What’s the original idea of Fyrox
- 16:23 - The advantage of Fyrox over other game engines
- 22:05 - Is Fyrox production ready?
- 23:17 - Games and projects that are now using Fyrox
- 25:58 - Things need to know before using Fyrox game engine
- 30:21 - Fyrox’s monetization plan
- 31:33 - Dmitry’s upcoming features and plans for Fyrox
πŸ‘1
# Daily Sketches

Started doing little ~daily sketches because why not
πŸ‘12😒1