ozkriff.games πŸ¦€
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πŸ‘‹ I'm @ozkriff: Rust zealot, hobby game developer, fan of turn based games, one of arewegameyet.rs' maintainers and gamedev.rs' editors. ex-Wargaming, ex-JetBrains.

See the pinned message for more info and links: https://xn--r1a.website/ozkriff_games/4
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# IntelliJ Rust Changelog #172

The new release brings URL highlighting and the ability to open URLs in a browser. Also, if the β€˜Emulate terminal in output console’ option is enabled, the proper terminal is now used. Check out all the changes:

https://intellij-rust.github.io/2022/06/14/changelog-172.html
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# Rustup 1.25 Will Bring Easier MSVC Build Tools Installation

While the MinGW toolchain is nice (if its functionality covers your needs) the MSVC toolchain is native to Windows and thus is selected by default. One of the issues with this is that while rustup has been providing some vague instructions about Visual C++ prerequisites, it was still greatly confusing for beginners - there're like thousands of threads with questions about what exactly should the user install and from where.

So, I'm happy to see that rustup's devs have finally found a way to conveniently install the prerequisites without breaking Microsoft's distribution requirements. It's still optional and requires manual approval from the user but should help to reduce the confusion.

More details in the /r/rust announcement.
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# Hello, Armenia

I
've finally arrived in Armenia yesterday - my new home for the next year or two. The journey went quite well aside from a couple of weird phrases from a russian border guard. Atm, I'm getting used to how hot the local climate is and started the paperwork to get re-hired here. I also started learning some basics of the Armenian language: everyone here can speak either Russian or English but it seems polite to know at least some frequently used phrases.

My wife stays in St Petersburg for a few years because of her veterinarian work and unfinished education (migration is so hard if you're not a software dev, ugh) - I really hope that the motherland won't do anything even more crazy in that time. The current plan is that I'll be waiting for her in Armenia and will try to visit Russia every couple of months. After that, we'll probably leave together to some other place - Finland or Germany probably. It's hard to have a more detailed plan when so many things can change at any minute.
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# IntelliJ Rust Changelog #173

Some highlights:

- The plugin now considers the recursion limit that controls the macro expansion depth.
- The "Old Macro Expansion Engine" option was removed.
- Improved clippy lint completion.
- Reduced memory usage by trait implementation metadata.

https://intellij-rust.github.io/2022/06/27/changelog-173.html
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# lib.rs Version Pages Now Link to Git Commits

When you publish a crate, Cargo makes a note of its git repository commit hash and includes it in the crates-io crate tarball. A few days ago Kornel announced that lib.rs started exposing this information, nice!

Also, check out https://lib.rs/stats if you haven't seen it yet, it has a bunch of cool graphs.
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ozkriff.games πŸ¦€
# RustyJam #2 πŸŽ‰ https://itch.io/jam/rusty-jam-2 πŸŽ‰ The second RustyJam starts in a week! It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feels like in miniature!…
# RustyJam #2 Results

Our little jam has ended. 17 games were completed and submitted over the one-week jam. The games were rated by the community and the top three games are:

-πŸ₯‡ Chick the Dog by Uriopass
-πŸ₯ˆ A walk around the block by ramirezmike
-πŸ₯‰ Fight for the Frontier by rand0m and logicprojects

The rest can be seen at https://itch.io/jam/rusty-jam-2/results

Thanks everyone for participating in RustyJam #2, and for those who couldn't make it, let's get it on the next one! RustyJam #3 will be announced in due time, and we'll improve based on feedback given by everyone.
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# Procedural Macros Under the Hood: Part II

Have you ever wondered how Rust’s procedural macros work? The second part of the "Procedural macros under the hood" blog series invites you to take a closer look at how the compiler and the IDE process them:

https://blog.jetbrains.com/rust/2022/07/07/procedural-macros-under-the-hood-part-ii

(here’s the first part in case you missed it)
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# Rust GameDev Newsletter 35: June 2022

Another month, another newsletter!

πŸ“† https://gamedev.rs/news/035

* Announcements
- Rust GameDev Podcast 9: Bevy
- Rust GameDev Montly Meetup
- Rusty Jam 2
- RustConf Arcade Cabinet
* Game updates
- Hydrofoil Generation
- RuggRogue
- Rust Game Ports
- vetovoima
- Botnet
- Star Machine
- Quoridor-rs
- Veloren
- Harvest Hero Origins
- Chimera Rancher
* Engine updates
- ggez
- Dims
- miniquad
* Learning material updates
- Brontefy Me Devlog 3
- Learn Bevy's ECS by ripping off someone else's project
- Bevy Basics
* Tooling updates
- Noumenal
- Graphite
- quad-gif
* Library updates
- psf2
- ezinput
- glam
- kajiya
- Notan
* Other News
* Discussions
* Requests for Contribution
* Jobs
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# Monthly Rust GameDev Meetup #18: July 2022

The meetup starts at 16:00 GMT (~1hr from now).

(upd) recording timings:

00:08:40 intro&ann
00:13:05 cabinet
00:24:20 blackjack
00:55:07 dotrix
01:11:45 graphite
01:25:45 rusty jam 2 games
01:46:40 outro

Youtube: https://youtu.be/mnuchYuR_ck
Twitch: https://twitch.tv/rustgamedev
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# IntelliJ Rust Changelog #174

Some highlights:

- The rename refactoring is now supported for macro metavariables.
- Better detection of move errors when a type overloads dereference operator.
- Significant performance improvements.

https://intellij-rust.github.io/2022/07/11/changelog-174
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ozkriff.games πŸ¦€
# Rustup 1.25 Will Bring Easier MSVC Build Tools Installation While the MinGW toolchain is nice (if its functionality covers your needs) the MSVC toolchain is native to Windows and thus is selected by default. One of the issues with this is that while rustup…
# rustup 1.25

It was released! A couple of other highlights:

- Shorter startup time of rustup - it's important since each time rustc/cargo/rustdoc is invoked, it passes through a rustup proxy.
- Support for "rustup default none" to unset the default toolchain - this can be useful when you want to be extra certain you're not using the wrong toolchain by accident.

Also, a small bonus info: Rust will be ~15% faster on Windows soon thanks to PGO being utilized on for Windows CI builds.
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# Nintendo Switch Is Now a Tier 3 Target

https://github.com/rust-lang/rust/pull/88991

Meet aarch64-nintendo-switch-freestanding - the initial no_std support for Nintendo Switch was merged after a prolonged legal investigation by the foundation! Here's a Twitter thread with an overview.

Nice trend, considering that the Tier 3 support for Nintendo 3DS was merged a couple weeks ago and there're reports about early proof-of-concept PS5 Bevy experiments. Rust on console seems feasible indeed!
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# Into the Breach: Advanced Edition is Out! πŸŽ‰

The free update refreshes a lot of stuff in one of the greatest tactic games: new mechs, weapons, pilot abilities, missions, enemies, music! I guess I have to spend at least a few more evenings crushing bugs. :)

The game is also released on iOS and Android but only for Netflix subscribers (for now?) - though the idea of having ItB on a phone is tempting.

More info: https://subsetgames.com/itb_ae.html
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# Serde Tips

A nice /r/rust thread with tips about using serde_json, some of which are not so obvious. I only got two things to add:

- Don't forget to read through serde.rs, it covers most of the day-to-day knowledge. It's surprising how many serde users don't know about it.

- Consider using lib.rs/nanoserde if you only need some basic features and care about the size of your project's dependencies.
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# Veloren v0.13

Veloren is a WIP open source rusty multiplayer voxel RPG game with significant player community (by the rust gamedev standarts): 15k Discord members.

After the five months of development version 0.13 was released today! Some highlights:

- βš”οΈ Modular weapons
- β›ˆ Real-time weather: rain, wind, thunder, lightning
- πŸ” Cliff towns
- πŸ”¦ Interconnected cave networks with cave biomes
- 🌲 LoD trees
- πŸ’‡β€β™‚οΈ More character customisation options
- NPC personalities

Release Party Trailer: https://youtube.com/watch?v=TEQHYO-hbz0
Official Release Party Stream: https://youtube.com/watch?v=VWUT8m3NdMQ
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# ozkriff/awesome-quads

Check out a repository where I've been collecting games/demos/apps/libs/videos/articles/etc related to miniquad & macroquad (a minimalist cross-platform windowing/rendering library and a simple game engine on top of it) - it has more than 60 links now!

https://github.com/ozkriff/awesome-quads
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# IntelliJ Rust Changelog #175

Some highlights:

- The plugin can now convert JSON to Rust structs after paste.
- New approach to detecting changes in configuration files and a new way to reload project models.
- Highlight macro-machinery-specific syntax in declarative macro definitions.
- A couple of Cargo.toml inspections are enabled by default now.
- Performance improvements and better built-in detection of import-related errors.

https://intellij-rust.github.io/2022/07/25/changelog-175

/r/rust discussion
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