# April Dailyart Sketches #1
The first bunch of my doodles for April: a big guy, an angry guy, and some improvised factory.
The first bunch of my doodles for April: a big guy, an angry guy, and some improvised factory.
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# Re: Rust Trademark Update Draft
It's worrying that these changes were even proposed and how tone-deaf the foundation's response to the feedback was so far.
But on the other hand, I also find the number of personal attacks and hatred from the community troubling too π¬
Folks, please, take a deep breath and try to be a little bit more constructive in your criticism.
It's worrying that these changes were even proposed and how tone-deaf the foundation's response to the feedback was so far.
But on the other hand, I also find the number of personal attacks and hatred from the community troubling too π¬
Folks, please, take a deep breath and try to be a little bit more constructive in your criticism.
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# IntelliJ Rust #192 π‘
https://intellij-rust.github.io/2023/04/11/changelog-192
Highlights:
- Clean (CLion only) and rebuild actions.
- A bunch of new Rust errors are detected by the plugin: incorrect explicit lifetime bound on trait object, union expr without exactly one field, unsafe code outside unsafe function or block, unused labels.
/r/rust discussion
------
Also, "New in IntelliJ Rust for 2023.1 (pt.1)" with an overview of the updates from the latest release cycle was released (/r/rust discussion).
https://intellij-rust.github.io/2023/04/11/changelog-192
Highlights:
- Clean (CLion only) and rebuild actions.
- A bunch of new Rust errors are detected by the plugin: incorrect explicit lifetime bound on trait object, union expr without exactly one field, unsafe code outside unsafe function or block, unused labels.
/r/rust discussion
------
Also, "New in IntelliJ Rust for 2023.1 (pt.1)" with an overview of the updates from the latest release cycle was released (/r/rust discussion).
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# Rust GameDev News 44: March 2023 π
https://gamedev.rs/news/044
This Month in Rust GameDev for March 2023 is quite late (new record!) but it still brings a lot of interesting updates - about 23 games, 4 engines, 9 learning resources, 11 tools, and 9 libraries - from various corners of our ecosystem that you may have missed!
We also got a new editor, so our release timings will hopefully improve in the future. :)
https://gamedev.rs/news/044
This Month in Rust GameDev for March 2023 is quite late (new record!) but it still brings a lot of interesting updates - about 23 games, 4 engines, 9 learning resources, 11 tools, and 9 libraries - from various corners of our ecosystem that you may have missed!
We also got a new editor, so our release timings will hopefully improve in the future. :)
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# Bevy Jam 3: Results π¦
Speaking about news that should've been posted earlier: the BevyJam3 results were released a week ago!
π₯ LinkSider by kuviman, daivy, shadow-crusherz
π₯ Neon Breach: Tower Defence by louisNivrat
π₯ Battle for Rattoria by jabuwu
The jam had a solid turnout with 353 participants, 78 submissions, and 2,158 ratings! A lot of the submissions have a web build so it's easy to try them out yourself.
The full results are here: https://itch.io/jam/bevy-jam-3/results
/r/rust discussion
Speaking about news that should've been posted earlier: the BevyJam3 results were released a week ago!
π₯ LinkSider by kuviman, daivy, shadow-crusherz
π₯ Neon Breach: Tower Defence by louisNivrat
π₯ Battle for Rattoria by jabuwu
The jam had a solid turnout with 353 participants, 78 submissions, and 2,158 ratings! A lot of the submissions have a web build so it's easy to try them out yourself.
The full results are here: https://itch.io/jam/bevy-jam-3/results
/r/rust discussion
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ozkriff.games π¦
# April Dailyart Sketches #1 The first bunch of my doodles for April: a big guy, an angry guy, and some improvised factory.
# April Dailyart Sketches #2
Oh, and here's the second bunch of my dailyart doodles for April: a jumping ferret, an indignant babushka, a cute hanging gekko, and some student walking around.
Oh, and here's the second bunch of my dailyart doodles for April: a jumping ferret, an indignant babushka, a cute hanging gekko, and some student walking around.
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Forwarded from Omid Rad
Stabilizing async fn in traits in 2023
https://blog.rust-lang.org/inside-rust/2023/05/03/stabilizing-async-fn-in-trait.html
https://blog.rust-lang.org/inside-rust/2023/05/03/stabilizing-async-fn-in-trait.html
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# Rust GameDev Meetup #27: May 2023
https://youtu.be/WQ3ncBe9srM
Timestamps:
- 0:08:12 intro
- 0:10:55 rusty jam 3
- 0:14:40 blue engine
- 0:22:53 rerun
- 0:55:51 graphite
- 1:22:58 outro
Really liked the Rerun part - a very interesting visualization/debugging tool.
https://youtu.be/WQ3ncBe9srM
Timestamps:
- 0:08:12 intro
- 0:10:55 rusty jam 3
- 0:14:40 blue engine
- 0:22:53 rerun
- 0:55:51 graphite
- 1:22:58 outro
Really liked the Rerun part - a very interesting visualization/debugging tool.
YouTube
Rust Gamedev Meetup #27: May 2023
The Rust Gamedev meetup happens on the second Saturday of every month. The meetup is an opportunity to chat with others from the Rust game development community and see what people are working on.
0:08:12 intro
0:10:55 rusty jam 3
0:14:40 blue engine
0:22:53β¦
0:08:12 intro
0:10:55 rusty jam 3
0:14:40 blue engine
0:22:53β¦
π2β€1π1π₯1
ozkriff.games π¦
# RustyJam #2 π https://itch.io/jam/rusty-jam-2 π The second RustyJam starts in a week! It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feels like in miniature!β¦
# RustyJam 3 π¦
Another Rusty Jam starts in a couple of days - May 21st!
https://itch.io/jam/rusty-jam-3 π
It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feels like in miniature!
This jam focuses more on using Rust than anything else. That means you aren't restricted on your design, music, or graphics, as long as you use Rust to make it!
The optional-to-use theme for the jam is going to be announced in the jam's Discord and pinned in the community section. While you're waiting for the theme, you can start looking for a team in the looking-for-team Discord channel. If you want solo though, that's fine too.
Another Rusty Jam starts in a couple of days - May 21st!
https://itch.io/jam/rusty-jam-3 π
It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feels like in miniature!
This jam focuses more on using Rust than anything else. That means you aren't restricted on your design, music, or graphics, as long as you use Rust to make it!
The optional-to-use theme for the jam is going to be announced in the jam's Discord and pinned in the community section. While you're waiting for the theme, you can start looking for a team in the looking-for-team Discord channel. If you want solo though, that's fine too.
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π₯3β€1π1π1
ozkriff.games π¦
# RustyJam 3 π¦ Another Rusty Jam starts in a couple of days - May 21st! https://itch.io/jam/rusty-jam-3 π It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feelsβ¦
The jam has just begun! Theme is "Hidden in Plain Sight".
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# Rust GameDev News 45: April 2023 π
https://gamedev.rs/news/045
This Month in Rust GameDev for April 2023 is late again but it still brings a lot of interesting updates - about 16 games, 3 engines, 12 learning resources, 5 tools, and 11 libraries - from various corners of our ecosystem that you may have missed!
https://gamedev.rs/news/045
This Month in Rust GameDev for April 2023 is late again but it still brings a lot of interesting updates - about 16 games, 3 engines, 12 learning resources, 5 tools, and 11 libraries - from various corners of our ecosystem that you may have missed!
Rust GameDev WG
This Month in Rust GameDev #45 - April 2023
Welcome to the 45th issue of the Rust GameDev Workgroupβs
monthly newsletter.
Rust is a systems langβ¦
monthly newsletter.
Rust is a systems langβ¦
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