ozkriff.games πŸ¦€
221 subscribers
161 photos
8 videos
173 links
πŸ‘‹ I'm @ozkriff: Rust zealot, hobby game developer, fan of turn based games, one of arewegameyet.rs' maintainers and gamedev.rs' editors. ex-Wargaming, ex-JetBrains.

See the pinned message for more info and links: https://xn--r1a.website/ozkriff_games/4
Download Telegram
# December Dailyart Sketches #1

I have been drawing less this month but still here's the first bunch of my December sketches: a standing atlantic ghost crab, a cute cartoonish crab with raised claws, a cartoonish warrior crab, cartoonish dev crabs, and a really smol crab being held with two fingers.

A rustacean is doomed to draw crustaceans πŸ¦€
❀10πŸ‘1πŸ”₯1
# 2022 Recap

I should probably post a summary of cool stuff I've done this year but the crazy massive invasion my country is waging since February just totally overshadows any of my personal insignificant events. Fuck this horrible year.

Happy 2023, I really hope it'll be better somehow.
❀15😒4πŸ‘1
# Rust Atomics and Locks

Mara's complete "Rust Atomics and Locks" book is now free to read online:

https://marabos.nl/atomics

> The Rust programming language is extremely well suited for concurrency, and its ecosystem has many libraries that include lots of concurrent data structures, locks, and more. But implementing those structures correctly can be difficult. Even in the most well-used libraries, memory ordering bugs are not uncommon.
>
> In this practical book, Mara Bos, team lead of the Rust library team, helps Rust programmers of all levels gain a clear understanding of low-level concurrency. You’ll learn everything about atomics and memory ordering and how they're combined with basic operating system APIs to build common primitives like mutexes and condition variables. Once you’re done, you’ll have a firm grasp of how Rust’s memory model, the processor, and the role of the operating system all fit together.
πŸ”₯6❀1
# Rust GameDev News 41: Dec 2022

https://gamedev.rs/news/041

This Month in Rust GameDev for December 2022 is a couple of weeks late (28th is a new record, i guess 🐌) but it still brings a whole bunch of cool news from the end of the last year that you may've missed. Includes updates 26 games, 4 engines, 7 learning resources, 2 tools, and 16 libraries.

/r/rust_gamedev, Mastodon, Twitter
πŸ‘7
# Rust Graphics Meetup #3

The recording: https://youtube.com/watch?v=63dnzjw4azI

Schedule:

1) Hello, Blade! | Dzmitry Malyshau
Introducing a lean and mean graphics library 'Blade', for fun and no profit.

2) Implementing an Extensible Renderer | aclysma
Quick introduction to Rafx, and some ideas for making more extensible renderers.

3) Rend3 | Connor Fitzgerald
An overview of the current state of rend3: new data and gpu driven rendering model, performance improvements, and a look into the future.
πŸ”₯2
# The Old Ways

A bit of nostalgia: how Rust package management looked like back in 2014 before Cargo got released? In my hobbyist experience, it usually was a mix of make, cmake, and messy shell scripts :D
😱10πŸ‘Ž1