#python
Plugins help Claude act like a specialist for different jobs, such as sales, marketing, finance, data, and support. They connect Claude to your tools, add useful skills, and give quick slash commands for common tasks. You can also change them to match your company’s words, systems, and ways of working. This saves time, reduces repeat work, and gives more consistent results because Claude can work more like part of your team.
https://github.com/anthropics/knowledge-work-plugins
Plugins help Claude act like a specialist for different jobs, such as sales, marketing, finance, data, and support. They connect Claude to your tools, add useful skills, and give quick slash commands for common tasks. You can also change them to match your company’s words, systems, and ways of working. This saves time, reduces repeat work, and gives more consistent results because Claude can work more like part of your team.
https://github.com/anthropics/knowledge-work-plugins
GitHub
GitHub - anthropics/knowledge-work-plugins: Open source repository of plugins primarily intended for knowledge workers to use in…
Open source repository of plugins primarily intended for knowledge workers to use in Claude Cowork - anthropics/knowledge-work-plugins
#python #cloth #collision #contact #physics #simulation
ZOZO’s Contact Solver is a GPU-based tool for physics simulations of cloth, solids, and rods that aims to prevent object overlap and handle very large scenes. It works with Blender, JupyterLab, Docker, Windows, Linux, and cloud servers, so you can run simulations locally or remotely and even use a laptop or Mac while the heavy work runs on a GPU. The benefit to you is faster setup, flexible use, and reliable, penetration-free results for animation, design, or testing.
https://github.com/st-tech/ppf-contact-solver
ZOZO’s Contact Solver is a GPU-based tool for physics simulations of cloth, solids, and rods that aims to prevent object overlap and handle very large scenes. It works with Blender, JupyterLab, Docker, Windows, Linux, and cloud servers, so you can run simulations locally or remotely and even use a laptop or Mac while the heavy work runs on a GPU. The benefit to you is faster setup, flexible use, and reliable, penetration-free results for animation, design, or testing.
https://github.com/st-tech/ppf-contact-solver
GitHub
GitHub - st-tech/ppf-contact-solver: A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods. - st-tech/ppf-contact-solver