Tags: #opengl #renderer #design
This design matches closely the idea of “Model-view-viewmodel” aka. “MVVM”
https://nlguillemot.wordpress.com/2016/11/18/opengl-renderer-design/
This design matches closely the idea of “Model-view-viewmodel” aka. “MVVM”
https://nlguillemot.wordpress.com/2016/11/18/opengl-renderer-design/
nlguillemot
OpenGL Renderer Design
Lately I’ve been writing lots of OpenGL programs for course projects and for-fun rendering side-projects. I’ve started to notice an overall design that works pretty well for these kinds…
#cpp #opengl
Pro Tip: Linking OpenGL for Server-Side Rendering
https://devblogs.nvidia.com/parallelforall/linking-opengl-server-side-rendering/
Pro Tip: Linking OpenGL for Server-Side Rendering
https://devblogs.nvidia.com/parallelforall/linking-opengl-server-side-rendering/
NVIDIA Developer Blog
Pro Tip: Linking OpenGL for Server-Side Rendering | NVIDIA Developer Blog
Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience.
Lightweight and modular C++11/C++14 graphics middleware
#OpenGL #Games #Modular
http://magnum.graphics/
#OpenGL #Games #Modular
http://magnum.graphics/
Magnum Engine
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization