Разработчик RapidTools, создатель плагинов Octopus,Rapid Tools и UVReactor, попробовал сделать нодовый редактор для моделирования в 3dsmax и у него что то получилось пока что это всего лишь наработки, но возможно в скором времени юзеры 3dsmax могут получить нодовый редактор для моделирования!
" I was managed to run GraphEditor inside max using Qt...
Do you know what this mean?
It means that now, nothing can stop me to create a nodal system for modifiers first. (Later for other things, but now I am eager to see what can I get out of this)
Well the Visual Studio project is already live and it's working, now I just have to fill it up with data. "
ссылка
#3dsmax #interesting #RapidTools
" I was managed to run GraphEditor inside max using Qt...
Do you know what this mean?
It means that now, nothing can stop me to create a nodal system for modifiers first. (Later for other things, but now I am eager to see what can I get out of this)
Well the Visual Studio project is already live and it's working, now I just have to fill it up with data. "
ссылка
#3dsmax #interesting #RapidTools
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