Forwarded from Machine Learning with Python
🙏💸 500$ FOR THE FIRST 500 WHO JOIN THE CHANNEL! 🙏💸
Join our channel today for free! Tomorrow it will cost 500$!
https://xn--r1a.website/+-WZeIeP8YI8wM2E6
You can join at this link! 👆👇
https://xn--r1a.website/+-WZeIeP8YI8wM2E6
Join our channel today for free! Tomorrow it will cost 500$!
https://xn--r1a.website/+-WZeIeP8YI8wM2E6
You can join at this link! 👆👇
https://xn--r1a.website/+-WZeIeP8YI8wM2E6
AI & ML Papers
Photo
🔥 EnvFactory: Scaling Tool-Use Agents via Executable Environments Synthesis and Robust RL
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.18703
• PDF: https://arxiv.org/pdf/2605.18703
🤖 Models citing this paper:
• https://huggingface.co/LARK-Lab/EnvFactory-1.7B
• https://huggingface.co/LARK-Lab/EnvFactory-4B
• https://huggingface.co/LARK-Lab/EnvFactory-8B
📊 Datasets citing this paper:
• https://huggingface.co/datasets/LARK-Lab/EnvFactory-SFT-ALL
• https://huggingface.co/datasets/LARK-Lab/EnvFactory-SFT-FILTERED
• https://huggingface.co/datasets/LARK-Lab/EnvFactory-RL
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#ExecutableEnvironments #ToolUseAgents #AgenticReinforcementLearning #RobustRL #LanguageModelTraining
💡 The paper introduces EnvFactory, a framework that automates the creation of executable tool environments and natural multi-turn trajectories for training large language models with agentic reinforcement learning. The problem addressed is that current approaches to equip large language models with tool-use capabilities are limited by the lack of scalable and robust execution environments and the scarcity of realistic training data. Existing methods rely on costly real-world APIs, simulators that are prone to hallucination, or synthetic environments that are often single-turn or based on pre-collected documents.
EnvFactory addresses these challenges by autonomously exploring and verifying stateful, executable tool environments from authentic resources, and synthesizing natural multi-turn trajectories through topology-aware sampling and calibrated refinement. This approach produces grounded queries with implicit intents, which are more effective for reinforcement learning training.
The method involves using a fully automated framework to generate environments and trajectories. The results show that using only 85 verified environments across 7 domains, EnvFactory generates a large number of trajectories, achieving superior training efficiency and downstream performance. The framework improves the performance of Qwen3-series models by up to 15 percent on certain benchmarks, and by up to 8.6 percent and 6 percent on other conversational benchmarks.
The contributions of the paper are that EnvFactory provides a scalable, extensible, and robust foundation for agentic reinforcement learning, and that it achieves superior performance with fewer resources compared to prior work. The framework has the potential to advance the field of large language models and their application to real-world problems. Overall, the paper presents a significant contribution to the field of artificial intelligence and natural language processing.
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.18703
• PDF: https://arxiv.org/pdf/2605.18703
🤖 Models citing this paper:
• https://huggingface.co/LARK-Lab/EnvFactory-1.7B
• https://huggingface.co/LARK-Lab/EnvFactory-4B
• https://huggingface.co/LARK-Lab/EnvFactory-8B
📊 Datasets citing this paper:
• https://huggingface.co/datasets/LARK-Lab/EnvFactory-SFT-ALL
• https://huggingface.co/datasets/LARK-Lab/EnvFactory-SFT-FILTERED
• https://huggingface.co/datasets/LARK-Lab/EnvFactory-RL
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#ExecutableEnvironments #ToolUseAgents #AgenticReinforcementLearning #RobustRL #LanguageModelTraining
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
AI & ML Papers
Photo
🔥 Semantic Generative Tuning for Unified Multimodal Models
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.18714
• PDF: https://arxiv.org/pdf/2605.18714
• Project Page: https://song2yu.github.io/SGT/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#MultimodalLearning #SemanticSegmentation #GenerativeModels #UnifiedMultimodalModels #MultimodalRepresentationLearning
💡 The paper addresses the issue of unified multimodal models where visual understanding and generation are not well aligned due to separate training objectives. The prevailing approach of optimizing understanding through text signals and generation through pixel objectives leads to isolated representation spaces. To bridge this gap, the authors propose a novel approach called Semantic Generative Tuning, which uses semantic segmentation as a generative proxy to align and synergize multimodal capabilities.
The method involves formulating hierarchical visual tasks as generative proxies, with a focus on high-level semantic tasks like image segmentation. The authors find that segmentation provides structural semantics that enhance both vision-centric perception and generative layout fidelity. Unlike low-level tasks, segmentation does not distract models with texture details, making it an optimal proxy.
The results show that Semantic Generative Tuning fundamentally improves feature linear separability and optimizes visual-textual attention allocation patterns. Extensive evaluations demonstrate that this approach consistently improves both multimodal comprehension and generative fidelity across mainstream benchmarks. The authors provide a systematic investigation into generative post-training and introduce a new paradigm that leverages segmentation to align multimodal capabilities. The code for the proposed method is made available for further research and development. Overall, the paper presents a significant contribution to the field of unified multimodal models by introducing a novel approach that enhances multimodal alignment and performance.
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.18714
• PDF: https://arxiv.org/pdf/2605.18714
• Project Page: https://song2yu.github.io/SGT/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#MultimodalLearning #SemanticSegmentation #GenerativeModels #UnifiedMultimodalModels #MultimodalRepresentationLearning
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
AI & ML Papers
Photo
🔥 GoLongRL: Capability-Oriented Long Context Reinforcement Learning with Multitask Alignment
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19577
• PDF: https://arxiv.org/pdf/2605.19577
• Project Page: https://huggingface.co/collections/Kwai-Klear/golongrl
🤖 Models citing this paper:
• https://huggingface.co/Kwai-Klear/GoLongRL-4B
• https://huggingface.co/Kwai-Klear/GoLongRL-30B-A3B
📊 Datasets citing this paper:
• https://huggingface.co/datasets/Kwai-Klear/GoLongRL
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#ReinforcementLearning #LongContextLearning #MultitaskAlignment #CapabilityOrientedLearning #DeepLearning
💡 The paper introduces GoLongRL, a new approach to long context reinforcement learning that focuses on capability oriented data construction and multitask alignment. The existing methods for long context reinforcement learning often result in homogeneous task coverage and reward formulations that do not accurately reflect real world requirements. To address this issue, the authors propose two main contributions.
First, they introduce a capability oriented data construction method that involves creating a dataset of 23,000 reinforcement learning samples with verifiable rewards, spanning 9 task types, each with its own evaluation metric. The dataset is openly released along with the construction pipeline and training code. The results show that this dataset outperforms a closed source dataset called QwenLong-L1.5 under the same training setup.
Second, the authors propose a new method called TMN-Reweight for heterogeneous multitask optimization. This method combines task level mean normalization for cross task reward scale alignment with difficulty adaptive weighting for more reliable advantage estimation. The results show that TMN-Reweight improves average performance over the vanilla GRPO method, while preserving or improving general capabilities across evaluations.
The authors also train a model called Qwen3-30B-A3B on the new dataset and achieve long context performance comparable to other state of the art models, such as DeepSeek-R1-0528 and Qwen3-235B-A22B-Thinking-2507. This suggests that the new dataset and TMN-Reweight method can substantially improve long context capability. Overall, the paper presents a new approach to long context reinforcement learning that focuses on capability oriented data construction and multitask alignment, and achieves state of the art results.
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19577
• PDF: https://arxiv.org/pdf/2605.19577
• Project Page: https://huggingface.co/collections/Kwai-Klear/golongrl
🤖 Models citing this paper:
• https://huggingface.co/Kwai-Klear/GoLongRL-4B
• https://huggingface.co/Kwai-Klear/GoLongRL-30B-A3B
📊 Datasets citing this paper:
• https://huggingface.co/datasets/Kwai-Klear/GoLongRL
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#ReinforcementLearning #LongContextLearning #MultitaskAlignment #CapabilityOrientedLearning #DeepLearning
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
AI & ML Papers
Photo
🔥 Code as Agent Harness
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.18747
• PDF: https://arxiv.org/pdf/2605.18747
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#AgenticSystems #LargeLanguageModels #AgentReasoning #CodeAsInfrastructure #ArtificialIntelligence
💡 The paper discusses the concept of code as agent harness, where large language models are used as operational substrates for agent reasoning and execution in agentic systems. The authors argue that code is no longer just a target output, but serves as a unified infrastructure layer across multiple domains and applications. They introduce a unified view that centers code as the basis for agent infrastructure, and organize their survey around three connected layers: the harness interface, harness mechanisms, and scaling the harness.
The harness interface layer explores how code connects agents to reasoning, action, and environment modeling. The harness mechanisms layer examines planning, memory, and tool use for long-horizon execution, as well as feedback-driven control and optimization. The scaling layer discusses how to extend the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification.
The authors summarize representative methods and practical applications of code as agent harness, including coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. They also outline open challenges for harness engineering, such as evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments.
The paper provides a unified roadmap toward executable, verifiable, and stateful AI agent systems by centering code as the harness of agentic AI. The authors demonstrate the potential of code as agent harness to enable more efficient, adaptable, and reliable agent systems, and highlight the need for further research in harness engineering to address the open challenges and limitations of this approach. Overall, the paper contributes to the development of agentic systems by providing a new perspective on the role of code in agent infrastructure and highlighting the potential benefits and challenges of this approach.
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.18747
• PDF: https://arxiv.org/pdf/2605.18747
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#AgenticSystems #LargeLanguageModels #AgentReasoning #CodeAsInfrastructure #ArtificialIntelligence
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
❤3
🔥 TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.20150
• PDF: https://arxiv.org/pdf/2605.20150
• Project Page: https://sponge-lab.github.io/TideGS/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#3DGaussianSplatting #ScalableDeepLearning #OutofCoreOptimization #GPUAcceleration #ComputerVisionTechniques
💡 The paper introduces TideGS, a scalable training framework for 3D Gaussian Splatting with over one billion primitives on a single GPU. The problem with training 3D Gaussian Splatting at a large scale is that it is memory-bound, with each Gaussian primitive having a large attribute vector that quickly exceeds GPU capacity. Prior systems were limited to tens of millions of Gaussians on commodity single-GPU hardware.
The authors observe that 3D Gaussian Splatting training is inherently sparse and trajectory-conditioned, meaning that each iteration only activates the Gaussians visible from the current camera batch. This insight allows the authors to manage parameters across an SSD-CPU-GPU hierarchy using three techniques: block-virtualized geometry for spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations.
The TideGS framework enables training with over one billion Gaussians on a single 24 GB GPU, achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes. This is a significant improvement over prior out-of-core baselines, which were limited to approximately 100 million Gaussians, and standard in-memory training, which was limited to approximately 11 million Gaussians. The results demonstrate that TideGS can scale beyond prior systems, making it a promising solution for large-scale 3D Gaussian Splatting applications.
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.20150
• PDF: https://arxiv.org/pdf/2605.20150
• Project Page: https://sponge-lab.github.io/TideGS/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#3DGaussianSplatting #ScalableDeepLearning #OutofCoreOptimization #GPUAcceleration #ComputerVisionTechniques
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
AI & ML Papers
Photo
🔥 Uni-Edit: Intelligent Editing Is A General Task For Unified Model Tuning
📅 Published on May 20
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.21487
• PDF: https://arxiv.org/pdf/2605.21487
• Project Page: https://zhengdian1.github.io/Uni-Edit-proj/
🤖 Models citing this paper:
• https://huggingface.co/Uni-Edit/Uni-Edit-BAGEL
📊 Datasets citing this paper:
• https://huggingface.co/datasets/Uni-Edit/Train-Data
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#IntelligentImageEditing #UnifiedMultimodalModels #ImageEditingTasks #MultimodalModelTuning #MultitaskLearningApproaches
💡 The paper introduces Uni-Edit, a novel intelligent image editing task designed to enhance unified multimodal models' understanding, generation, and editing capabilities. Currently, these models are trained using complex multi-stage pipelines and mixed multi-task training, which can lead to performance trade-offs rather than mutual reinforcement. To address this issue, Uni-Edit proposes a single task, single training stage, and single dataset approach. The authors identify image editing as an ideal general task that naturally demands both visual understanding and generation. However, existing editing data relies on simplistic instructions, which underutilize a model's understanding capacity.
To overcome this limitation, the authors develop an automated and scalable data synthesis pipeline that transforms diverse visual question answering data into complex and effective editing instructions with embedded questions and nested logic. This pipeline yields Uni-Edit-148k, a dataset pairing diverse reasoning-intensive instructions with high-quality edited images. The authors conduct extensive experiments on two models, BAGEL and Janus-Pro, and demonstrate that tuning solely on Uni-Edit achieves comprehensive enhancements across all three capabilities without any auxiliary operations. The results show that Uni-Edit is a general task that can unify and improve the performance of unified multimodal models, making it a valuable contribution to the field of data science and artificial intelligence.
📅 Published on May 20
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.21487
• PDF: https://arxiv.org/pdf/2605.21487
• Project Page: https://zhengdian1.github.io/Uni-Edit-proj/
🤖 Models citing this paper:
• https://huggingface.co/Uni-Edit/Uni-Edit-BAGEL
📊 Datasets citing this paper:
• https://huggingface.co/datasets/Uni-Edit/Train-Data
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#IntelligentImageEditing #UnifiedMultimodalModels #ImageEditingTasks #MultimodalModelTuning #MultitaskLearningApproaches
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
❤2
AI & ML Papers
Photo
🔥 PEEK: Context Map as an Orientation Cache for Long-Context LLM Agents
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19932
• PDF: https://arxiv.org/pdf/2605.19932
• Project Page: https://zhuohangu.github.io/blog-post-peek/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#LongContextLLM #ContextMap #OrientationCache #LargeLanguageModelAgents #RecurringContextProcessing
💡 The paper introduces PEEK, a system designed to improve the performance of large language model agents operating over long and recurring external contexts, such as document corpora and code repositories. The problem with existing approaches is that they do not preserve reusable orientation knowledge about the recurring context itself, which includes information about what the context contains, how it is organized, and which entities, constants, and schemas have historically been useful.
To address this issue, PEEK uses a context map, a small and constant-sized artifact in the agent's prompt, to cache and maintain this orientation knowledge. The context map is maintained by a programmable cache policy consisting of three modules: a Distiller that extracts transferable knowledge from inference-time signals, a Cartographer that translates it into structured edits, and a priority-based Evictor that enforces a fixed token budget.
The results show that PEEK improves over strong baselines in long-context reasoning and information aggregation tasks by 6.3-34.0 percent, while using 93-145 fewer iterations and incurring 1.7-5.8 times lower cost than the state-of-the-art prompt-learning framework, ACE. Additionally, PEEK improves solving rate and rubric accuracy in context learning tasks by 6.0-14.0 percent and 7.8-12.1 percent, respectively, at 1.4 times lower cost than ACE. These gains generalize across different language models and agent architectures, including OpenAI Codex, a production-grade coding agent. Overall, the paper demonstrates that using a context map helps long-context language model agents interact with recurring external contexts more accurately and efficiently.
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19932
• PDF: https://arxiv.org/pdf/2605.19932
• Project Page: https://zhuohangu.github.io/blog-post-peek/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#LongContextLLM #ContextMap #OrientationCache #LargeLanguageModelAgents #RecurringContextProcessing
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
❤2
AI & ML Papers
Photo
🔥 OScaR: The Occam's Razor for Extreme KV Cache Quantization in LLMs and Beyond
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19660
• PDF: https://arxiv.org/pdf/2605.19660
• Project Page: https://iridescent-gcrace.github.io/OScaR/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#LLMCompression #KeyValueCacheQuantization #ExtremeQuantizationTechniques #TokenNormImbalance #EfficientLLMDeployment
💡 The paper introduces OScaR, a novel framework for compressing Key-Value caches in large language models, which is a major memory bottleneck for efficient deployment. The existing per-channel quantization method is limited by Token Norm Imbalance, where errors are amplified when quantization parameters are shared across tokens with different norms. To address this, OScaR uses Canalized Rotation and Omni-Token Scaling to reduce the impact of Token Norm Imbalance, resulting in a more accurate and efficient compression framework.
The method works by first applying Canalized Rotation to mitigate the sequence-dimensional variance caused by Token Norm Imbalance, and then applying Omni-Token Scaling to further reduce the errors. This approach is supported by an optimized system design and CUDA kernels, making it a lightweight and efficient solution.
The paper evaluates OScaR on various large language models, including text-only, multi-modal, and omni-modal models, and shows that it consistently outperforms existing methods. The results demonstrate that OScaR achieves near-lossless performance under INT2 quantization, and provides a significant improvement in memory efficiency and decoding speed. Compared to the baseline, OScaR achieves a 3.0x speedup in decoding, reduces memory footprint by 5.3x, and increases throughput by 4.1x. The code for OScaR is publicly available, making it a robust, low-complexity, and universal framework for KV cache compression. Overall, the paper contributes a new approach to addressing the memory bottleneck in large language models, and provides a significant improvement in efficiency and performance.
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19660
• PDF: https://arxiv.org/pdf/2605.19660
• Project Page: https://iridescent-gcrace.github.io/OScaR/
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#LLMCompression #KeyValueCacheQuantization #ExtremeQuantizationTechniques #TokenNormImbalance #EfficientLLMDeployment
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
❤2
AI & ML Papers
Photo
🔥 Mega-ASR: Towards In-the-wild^2 Speech Recognition via Scaling up Real-world Acoustic Simulation
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19833
• PDF: https://arxiv.org/pdf/2605.19833
• Project Page: https://xzf-thu.github.io/Mega-ASR/
🤖 Models citing this paper:
• https://huggingface.co/zhifeixie/Mega-ASR
🚀 Spaces citing this paper:
• https://huggingface.co/spaces/Reza2kn/mega-asr-bench
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#SpeechRecognitionTechniques #AcousticRobustnessInASR #RealWorldSpeechProcessing #AcousticSimulationMethods #RobustASRSystems
💡 The paper addresses the problem of robust speech recognition in real-world environments, where current models often struggle with acoustic distortions, producing omissions or hallucinations. This issue is referred to as the acoustic robustness bottleneck. To overcome this, the authors propose the Mega-ASR framework, which combines compound-data construction with progressive acoustic-to-semantic optimization techniques.
The Mega-ASR framework uses a new dataset called Voices-in-the-Wild-2M, which covers 7 classic acoustic phenomena and 54 physically plausible compound scenarios. The authors train Mega-ASR using two techniques: Acoustic-to-Semantic Progressive Supervised Fine-Tuning and Dual-Granularity WER-Gated Policy Optimization.
The results show that Mega-ASR significantly outperforms prior state-of-the-art systems on adverse-condition ASR benchmarks, with a word error rate of 45.69 percent on the VOiCES R4-B-F benchmark and 21.49 percent on the NOIZEUS Sta-0 benchmark. Additionally, Mega-ASR achieves over 30 percent relative word error rate reduction on complex compositional acoustic scenarios compared to strong open- and closed-source baselines.
Overall, the paper presents a scalable paradigm for robust speech recognition in real-world environments, addressing the acoustic robustness bottleneck and achieving significant improvements over prior systems. The Mega-ASR framework has the potential to improve speech recognition in a wide range of applications, from voice assistants to transcription services.
📅 Published on May 19
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.19833
• PDF: https://arxiv.org/pdf/2605.19833
• Project Page: https://xzf-thu.github.io/Mega-ASR/
🤖 Models citing this paper:
• https://huggingface.co/zhifeixie/Mega-ASR
🚀 Spaces citing this paper:
• https://huggingface.co/spaces/Reza2kn/mega-asr-bench
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#SpeechRecognitionTechniques #AcousticRobustnessInASR #RealWorldSpeechProcessing #AcousticSimulationMethods #RobustASRSystems
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.
AI & ML Papers
Photo
🔥 Stable Audio 3
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.17991
• PDF: https://arxiv.org/pdf/2605.17991
• Project Page: https://stability.ai/news-updates/meet-stable-audio-3-the-model-family-built-for-artistic-experimentation-with-open-weight-models
🤖 Models citing this paper:
• https://huggingface.co/stabilityai/stable-audio-3-medium
• https://huggingface.co/stabilityai/stable-audio-3-small-music
• https://huggingface.co/stabilityai/stable-audio-3-small-sfx
🚀 Spaces citing this paper:
• https://huggingface.co/spaces/stabilityai/stable-audio-3
• https://huggingface.co/spaces/owenisas/stable-audio-3-lab
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#LatentDiffusionModels #AudioGeneration #VariableLengthAudio #SemanticAcousticAutoencoder #DiffusionBasedAudioEditing
💡 The paper introduces Stable Audio 3, a family of fast latent diffusion models for variable-length audio generation and editing. The problem addressed is the inefficiency of generating full-length audio for short sounds, which can be costly. To solve this, the authors propose a method that uses latent diffusion models operating on a novel semantic-acoustic autoencoder, which projects audio into a compact latent space. This enables efficient diffusion-based generation while preserving audio fidelity and encouraging semantic structure in the latent space. The models also support inpainting, allowing for targeted audio editing and continuation of short recordings.
The method involves training the latent diffusion models on a dataset of licensed and Creative Commons data, and then running adversarial post-training to accelerate inference and improve generation quality. This reduces the number of inference steps while improving fidelity and prompt adherence.
The results show that the Stable Audio 3 models can generate music and sounds in less than 2 seconds on an H200 GPU and less than a few seconds on a MacBook Pro M4. The authors release the weights of the small and medium models, which can run on consumer-grade hardware, along with their training and inference pipeline. This allows for efficient and high-quality audio generation and editing, making it possible to generate several minutes of audio while avoiding the cost of producing full-length generations for short sounds. Overall, the paper contributes to the development of efficient and high-quality audio generation and editing methods, with potential applications in music and sound design.
📅 Published on May 18
🔗 Links:
• GitHub: https://github.com/huggingface
• arXiv: https://arxiv.org/abs/2605.17991
• PDF: https://arxiv.org/pdf/2605.17991
• Project Page: https://stability.ai/news-updates/meet-stable-audio-3-the-model-family-built-for-artistic-experimentation-with-open-weight-models
🤖 Models citing this paper:
• https://huggingface.co/stabilityai/stable-audio-3-medium
• https://huggingface.co/stabilityai/stable-audio-3-small-music
• https://huggingface.co/stabilityai/stable-audio-3-small-sfx
🚀 Spaces citing this paper:
• https://huggingface.co/spaces/stabilityai/stable-audio-3
• https://huggingface.co/spaces/owenisas/stable-audio-3-lab
━━━━━━━━━━━━━━━━━━━━━━━━
📢 By: https://xn--r1a.website/PaperNexus
#LatentDiffusionModels #AudioGeneration #VariableLengthAudio #SemanticAcousticAutoencoder #DiffusionBasedAudioEditing
GitHub
Hugging Face
The AI community building the future. Hugging Face has 438 repositories available. Follow their code on GitHub.