AI with Papers - Artificial Intelligence & Deep Learning
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All the AI with papers. Every day fresh updates about #DeepLearning #MachineLearning #LLM & #ComputerVision

Curated by Alessandro Ferrari | https://www.linkedin.com/in/visionarynet/

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☀️LocoProp: Neural Layers Composition☀️

👉Google AI unveils LocoProp: novel neural paradigm for modular composition of layers.

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Backprop++ via Local Loss Optimization
✅Layer-based w-reg, target output, loss
✅Multiple local update via first-order opt.
✅Superior performance and efficiency

More: https://bit.ly/3Q40YJn
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🔥PCVOS: clip-wise mask VOS🔥

👉PCVOS: new semi-supervised video object segmentation method

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Reformulating semi-supervised VOS
✅Novel per-clip inference perspective
✅Clip-wise operation on intra-clip
✅PCVOS: model for per-clip inference
✅New SOTA on multiple benchmarks

More: https://bit.ly/3vJtmbz
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🍑 World-Object Detection via ViT 🍑

👉Google unveils OWL-ViT: open-vocabulary detector based on ViTs 🤯

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅ViTs for Open-World Localization
✅Img-level to open-vocabulary detection
✅SOTA one-shot (img.cond.) detection

More: https://bit.ly/3Sy3jOj
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🎹🎹 Learning Piano in #AR 🎹🎹

👉PianoVision (on #META #Quest2) accelerates the piano learning via Passthrough #AR & hand tracking

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Sheet Insight to learn sight-read
✅MIDI keyboard connectivity
✅Air piano for no physical pianos
✅Multiplayer Music Instruction
✅PianoVision Music Hall in #VR

More: https://bit.ly/3zYvwGX
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🧊EPro-PnP: Persp-n-Points Detection🧊

👉EPro-PnP: probabilistic PnP layer for general e2e pose estimation

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Probabilistic PnP for general e2e pose
✅Top-tier in 6DoF by inserting into CDPN
✅Deformable accurate detection
✅2D-3D corresp. learned from scratch

More: https://bit.ly/3BNPXYr
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🥇#NVIDIA wins SIGGRAPH's Best Paper🥇

👉Instant #NeRF awarded as a best paper at SIGGRAPH 2022!

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Speed-up of several orders of magnitude
✅HQ neural primitives in a matter of secs
✅Render in tens of milliseconds at 1080p
✅Source code and resources available!

More: https://bit.ly/3Qt8c9D
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🪰 EasyMocap: Open Neural Mocap 🪰

👉EasyMocap: open-source marker-less mocap with novel view synthesis from RGB

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬 (of last paper added):
✅Editable free-viewpoint video
✅Layered neural representation of humans
✅Multi-pax -> instances, weakly-supervised
✅HQ neural representation of the humans
✅Addressing camera error by human poses

More: https://bit.ly/3p6lUDO
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🎰 Texturify: Neural Textures Generator 🎰

👉A step towards automated content creation. HQ textures directly on surface of 3D object

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅TUM + Max Planck + Apple 🍏
✅Realistic, HQ textures from 2D pics
✅3D shape geometry, no 3D supervision
✅3D-aware surface-based generation net

More: https://bit.ly/3BW7UUU
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🍨 Scaling Neural Indoor Scene 🍨

👉Neural scene rendering for indoor: scalable in both training/rendering

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Neural scene rendering for indoor
✅#3D into tiles with MLPs to scale up
✅Parallel training of tile-based MLPs
✅View-indep. components (via surf-MLP)

More: https://bit.ly/3bH94IX
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🔥Stable Diffusion on clips. INSANE🔥

👉The most advanced latent text-to-image DM. #RunwayML just announced is going to apply it on clips

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Latent DM on 512p from LAION-5B
✅Frozen CLIP ViT-L/14 text encoder
✅Lightweight, runs on a 10GB-GPU
✅Checkpoints only for research

More: https://bit.ly/3QfkRx3
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🐍 Implicitron: "democratizing" NeRF🐍

👉#META opens a novel framework for NeRF-world in #PyTorch3D #pytorch

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Implicit representations (NeRF) / Render
✅RaySampler/PointSampler & more
✅NeRF’s MLP, IDR’s FF, SRN, etc.
✅Renderers: MEAR, LSTMRenderer, etc.

More: https://bit.ly/3bPyJPJ
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🧰 FGT: flow-guided inpainting 🧰

👉#Microsoft (+USTC) unveils FGT: flow-guided ViT for video inpainting 🤯

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅OF into transformer for attention++
✅Flow completion net w/ local feats.
✅Dual perspective spatial MHSA
✅Local attention with global content

More: https://bit.ly/3pk5J5S
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🍏NeuMan: Human NeRF in the wild🍏

👉#Apple opens a novel human pose/view from just a single in-the-wild video

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅No extra devices/annotations
✅Both Human (novel poses) + Scene
✅E2E SMPL optimization + error-corr.
✅Applications such as "telegathering"

More: https://bit.ly/3K4iTO6
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🥑 CLIP-based Neural Style Transfer 🥑

👉From #Nvidia a novel method for transferring the style to a #3D object

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Texture style for 3D by CLIP-ResNet50
✅Nearest-neighbor feature matching loss
✅CLIP-based loss extraction of textures
✅NNFM for multiple style pics / control
✅No source code or models available 😒

More: https://bit.ly/3c32dK5
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🔥 KeypointNeRF: code is out! 🔥

👉KeypointNeRF by #Meta: "NeRF"-avatars

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Generalizable NeRF for virtual avatar
✅Sparse 3D keypoints for SOTA avatar
✅Novel unseen subjects from 2/3 views
✅"iPhone" captures for #metaverse

More: https://bit.ly/3pyl17e
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🥭Massive GTA-V human dataset🥭

👉GTA-Human: outperforming SOTA with a purely synthetic training.

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅600+ gender, age, ethnicity & clothing
✅20,000+ clips, variety of human activities
✅6 categories of location, different BGs
✅Occlusions, lighting, and weather system

More: https://bit.ly/3wpZyRD
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🍈DeepBillboards: old-school trick for #VR🍈

👉DeepBillboards models a 3D object implicitly using neural net on the user’s viewing direction

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅#Google Brain +Tsukuba + Tokyo
✅Rendering at higher res., improving #VR
✅NeRF into interactive VR with accuracy++
✅NeRF (or any others) directly in #Unity

More: https://bit.ly/3CsTQ5y
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🌐RelPose: Probabilistic Relative Pose🌐

👉A novel method for core component in #SLAM / NeRF-powered apps.

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
✅Core component of SfM/SLAM
✅Pre-processing for neural (NeRF)
✅Energy-based over rotations
✅SOTA on both seen/unseen objects

More: https://bit.ly/3T60TXw
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