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ðĶSOTA Splashing LiquidsðĶ
ðSplashSplat reconstructs splashing liquids from real multi-view vide. Impose physical structure only where the observations can constrain it. Impressive results, SOTA. Code TBR under MITð
ðReview https://lnkd.in/p/ejMTHcp7
ðPaper https://arxiv.org/pdf/2609.20818
ðProject niko-creater.github.io/splashsplat-web/
ðRepo https://github.com/Niko-creater/Splashsplat
ðSplashSplat reconstructs splashing liquids from real multi-view vide. Impose physical structure only where the observations can constrain it. Impressive results, SOTA. Code TBR under MITð
ðReview https://lnkd.in/p/ejMTHcp7
ðPaper https://arxiv.org/pdf/2609.20818
ðProject niko-creater.github.io/splashsplat-web/
ðRepo https://github.com/Niko-creater/Splashsplat
ð4âĪ3ðĨ2ð1
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ðĨAgentic Image-to-SceneðĨ
ðHARMONY by UPenn is a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation. Impressive 3D scenes. Repo TBAð
ðReview https://lnkd.in/p/ep2hmRSp
ðPaper https://arxiv.org/pdf/2609.26793
ðProject https://cwchenwang.github.io/harmony/
ðData https://huggingface.co/datasets/ShufanSun/harmony
ðHARMONY by UPenn is a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation. Impressive 3D scenes. Repo TBAð
ðReview https://lnkd.in/p/ep2hmRSp
ðPaper https://arxiv.org/pdf/2609.26793
ðProject https://cwchenwang.github.io/harmony/
ðData https://huggingface.co/datasets/ShufanSun/harmony
ðĨ8âĪ2ð1
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ðŋPanoSeg3R: SOTA 3D Segmentationðŋ
ðPanoSeg3R is a novel feed-forward framework for 3D panoramic semantic segmentation. New SOTA. Code comingð
ðReview https://lnkd.in/p/eKCKWv3g
ðPaper https://arxiv.org/pdf/2609.22687
ðProject https://harryyoon777.github.io/PanoSeg3R/#
ðRepo TBA
ðPanoSeg3R is a novel feed-forward framework for 3D panoramic semantic segmentation. New SOTA. Code comingð
ðReview https://lnkd.in/p/eKCKWv3g
ðPaper https://arxiv.org/pdf/2609.22687
ðProject https://harryyoon777.github.io/PanoSeg3R/#
ðRepo TBA
âĪ5ð1ðĨ1ð1
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ðĐŧUniversal X-ray SegmentationðĐŧ
ðFleXray: universal anatomical segmentation across the entire body in clinical X-rays. Built on a scalable, physics-based generative X-ray data engine. Repo under MITð
ðReview https://lnkd.in/p/e9MUk_eq
ðPaper https://arxiv.org/pdf/2609.26756
ðProject https://flexray.csail.mit.edu/
ðRepo https://github.com/VictorButoi/FleXray
ðFleXray: universal anatomical segmentation across the entire body in clinical X-rays. Built on a scalable, physics-based generative X-ray data engine. Repo under MITð
ðReview https://lnkd.in/p/e9MUk_eq
ðPaper https://arxiv.org/pdf/2609.26756
ðProject https://flexray.csail.mit.edu/
ðRepo https://github.com/VictorButoi/FleXray
ð5âĪ3ðĨ3ð2ðĪŊ1
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ðĶī3D Foundational RadiologyðĶī
ðnnFoundation: 3D radiological foundation models designed for transferable representation learning across heterogeneous tasks/datasets. Models releasedð
ðReview https://lnkd.in/p/eNajRGBi
ðPaper https://arxiv.org/pdf/2609.26924
ðModels https://huggingface.co/collections/MIC-DKFZ/nnfoundation
ðnnFoundation: 3D radiological foundation models designed for transferable representation learning across heterogeneous tasks/datasets. Models releasedð
ðReview https://lnkd.in/p/eNajRGBi
ðPaper https://arxiv.org/pdf/2609.26924
ðModels https://huggingface.co/collections/MIC-DKFZ/nnfoundation
âĪ9ð2ð2ðĨ1ðĪĐ1
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ðĨTrackEverything is outðĨ
ðTrackEverything is the first 3D point tracker capable of tracking all visible points across long horizons (1000+ frames). Repo announcedð
ðReview https://lnkd.in/p/eCPJ6h2B
ðPaper https://arxiv.org/pdf/2609.30222
ðProject https://trackeverything.github.io/
ðRepo https://github.com/ayushjain1144/trackeverything
ðTrackEverything is the first 3D point tracker capable of tracking all visible points across long horizons (1000+ frames). Repo announcedð
ðReview https://lnkd.in/p/eCPJ6h2B
ðPaper https://arxiv.org/pdf/2609.30222
ðProject https://trackeverything.github.io/
ðRepo https://github.com/ayushjain1144/trackeverything
âĪ7ðĨ6ð2ð1
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ðĨEgo-Exo4D Human DatasetðĨ
ðForm the University of Austin, Ego-Exo4D-HM: large-scale dataset of 4D human motion reconstructions for Ego-Exo4Dâs captures + reconstruction pipeline. Code, dataset, and docs ð
ðReview https://lnkd.in/p/eVFt9jPr
ðPaper https://lnkd.in/eWj4cD7T
ðProject https://lnkd.in/euPqVNxV
ðForm the University of Austin, Ego-Exo4D-HM: large-scale dataset of 4D human motion reconstructions for Ego-Exo4Dâs captures + reconstruction pipeline. Code, dataset, and docs ð
ðReview https://lnkd.in/p/eVFt9jPr
ðPaper https://lnkd.in/eWj4cD7T
ðProject https://lnkd.in/euPqVNxV
1âĪ5ðĨ3ð1
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ðĨðĨ 70,000+ ðĨðĨ
ð Crazy how a boring science project (no kittens, no rants, no personal dramas) can reach for 70,000+ followers. Speechless.
Love u ð
ð https://lnkd.in/p/eD6Xxdxi
ð Crazy how a boring science project (no kittens, no rants, no personal dramas) can reach for 70,000+ followers. Speechless.
Love u ð
ð https://lnkd.in/p/eD6Xxdxi
âĪ27ðū8ð5âĄ3ðĨ3ð2ðĪŊ1
ðĨThe Computer Vision ultimate collectionðĨ
ðStan Birchfield (#Nvidia) just dropped this on arXiv. From classical image processing and 3D geometry to CNNs, Transformers, foundation models, and neural rendering. What makes this book damn good is the combination of clear explanations and working Python. A gift.
ðReview https://lnkd.in/p/ejwm_DVn
ðBook https://lnkd.in/eTrEvmd9
ðCode https://lnkd.in/eakj9VZU
ðStan Birchfield (#Nvidia) just dropped this on arXiv. From classical image processing and 3D geometry to CNNs, Transformers, foundation models, and neural rendering. What makes this book damn good is the combination of clear explanations and working Python. A gift.
ðReview https://lnkd.in/p/ejwm_DVn
ðBook https://lnkd.in/eTrEvmd9
ðCode https://lnkd.in/eakj9VZU
âĪ28ðĨ8ð2ð2ð2ðĐ1
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ðPhysically Plausible 3D Motionð
ðPhysically plausible motion recovery: given a monocular video, FlowHMR recovers global 3D human motion that a physics-based controller can successfully track in simulation. Repoð
ðReview https://lnkd.in/p/d77fzUtR
ðPaper https://arxiv.org/pdf/2610.03691
ðProject https://flowhmr.github.io/
ðRepo https://github.com/flowhmr/flowhmr
ðPhysically plausible motion recovery: given a monocular video, FlowHMR recovers global 3D human motion that a physics-based controller can successfully track in simulation. Repoð
ðReview https://lnkd.in/p/d77fzUtR
ðPaper https://arxiv.org/pdf/2610.03691
ðProject https://flowhmr.github.io/
ðRepo https://github.com/flowhmr/flowhmr
âĪ6ðĨ4ð1ð1
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ðĻ Rome from ONE pic ðĨ
ðDetailed scene meshes from one photograph: the method completes geometry beyond the observed view and supports indoor, outdoor, and large-scale scenes. Repo announcedð
ðReview https://lnkd.in/p/eMdWBEGn
ðPaper https://arxiv.org/pdf/2610.08790
ðProject https://build-rome.github.io/
ðRepo TBA
ðDetailed scene meshes from one photograph: the method completes geometry beyond the observed view and supports indoor, outdoor, and large-scale scenes. Repo announcedð
ðReview https://lnkd.in/p/eMdWBEGn
ðPaper https://arxiv.org/pdf/2610.08790
ðProject https://build-rome.github.io/
ðRepo TBA
âĪ11ðĪĢ3ð1
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ðĨŽ Rotational neural keypoint ðĨŽ
ðRaCo is a rotationally equivariant neural keypoint detector that identifies stable and repeatable keypoints. Code under Apache 2.0ð
ðReview https://lnkd.in/p/ezQzUwju
ðPaper https://arxiv.org/pdf/2602.15755
ðRepo https://github.com/cvg/RaCo
ðRaCo is a rotationally equivariant neural keypoint detector that identifies stable and repeatable keypoints. Code under Apache 2.0ð
ðReview https://lnkd.in/p/ezQzUwju
ðPaper https://arxiv.org/pdf/2602.15755
ðRepo https://github.com/cvg/RaCo
ðĨ24âĪ9ð3ð1ðū1
Hi everyone ð
over the past months, engagement on my posts has grown a lot, which tells me the content you value is getting better. At the same time, impressions have dropped, and I think a big part of the reason is the flood of low-quality viral posts filling many of our feeds. PROVE ME WRONG ð
The best way to push back is to engage with the posts that are actually worth your time. Open the post on LinkedIn, then leave a comment (even a couple of lines with your take), and like, share, or save it if it's useful. Comments are the most valuable, but every action helps. With ~100,000 of us following along, this is how we tell the algorithm, and me, what deserves more space.
Fight fire with fire!
over the past months, engagement on my posts has grown a lot, which tells me the content you value is getting better. At the same time, impressions have dropped, and I think a big part of the reason is the flood of low-quality viral posts filling many of our feeds. PROVE ME WRONG ð
The best way to push back is to engage with the posts that are actually worth your time. Open the post on LinkedIn, then leave a comment (even a couple of lines with your take), and like, share, or save it if it's useful. Comments are the most valuable, but every action helps. With ~100,000 of us following along, this is how we tell the algorithm, and me, what deserves more space.
Fight fire with fire!
ð18âĪ9ðĨ5ð1ðū1
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ðSegment where you lookð
ðKAUST (+Adobe) revisited the interface through which a vision-language model passes the location of its referent to a segmentation decoder. Code announcedð
ðReview https://lnkd.in/p/er_ifxGR
ðPaper https://lnkd.in/eATXw98R
ðProject https://lnkd.in/eXSWvxPN
ðRepo TBA
ðKAUST (+Adobe) revisited the interface through which a vision-language model passes the location of its referent to a segmentation decoder. Code announcedð
ðReview https://lnkd.in/p/er_ifxGR
ðPaper https://lnkd.in/eATXw98R
ðProject https://lnkd.in/eXSWvxPN
ðRepo TBA
âĪ4ð3ðĨ3
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ð§SOTA category-level 9D Poseð§
ðSJTU at #NeurIPS 2026 with the new SOTA among RGB-based methods for category-level 9D pose estimation. Code announcedð
ðReview https://lnkd.in/p/e5BvM7Ua
ðPaper https://arxiv.org/pdf/2610.18374
ðProject https://souglad21.github.io/SchemaPose/
ðRepo TBA
ðSJTU at #NeurIPS 2026 with the new SOTA among RGB-based methods for category-level 9D pose estimation. Code announcedð
ðReview https://lnkd.in/p/e5BvM7Ua
ðPaper https://arxiv.org/pdf/2610.18374
ðProject https://souglad21.github.io/SchemaPose/
ðRepo TBA
âĪ7ð2ð1
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ð Pixel-Level 4D Humans ð
ðDense4D from the Imperial College is the first feed-forward model dedicated to dense 4D correspondence across the body, clothing and hair from a set of monocular RGB images, without a body template. Code announcedð
ðReview https://lnkd.in/p/e9GXGggz
ðPaper https://arxiv.org/pdf/2610.22325
ðProject https://alpguler.com/dense4d/
ðRepo TBA
ðDense4D from the Imperial College is the first feed-forward model dedicated to dense 4D correspondence across the body, clothing and hair from a set of monocular RGB images, without a body template. Code announcedð
ðReview https://lnkd.in/p/e9GXGggz
ðPaper https://arxiv.org/pdf/2610.22325
ðProject https://alpguler.com/dense4d/
ðRepo TBA
âĪ8ðĨ6ð3ð1
ðĨ700 FPS Humans RecoveryðĨ
ðOne model, any sparse signal: OmniPoser recovers full-body 3D human motion from 3D keypoints, sparse IMU rotations, head-mounted 6-DoF poses, or any subset or combination of these signals. All within a SINGLE model. Repo under nc-cc licenseð
ðReview https://lnkd.in/p/et-Pk-Dy
ðPaper https://arxiv.org/pdf/2610.19857
ðProject https://jamesbridgewater51.github.io/omniposer-eccv/
ðRepo https://github.com/JamesBridgewater51/omniposer
ðOne model, any sparse signal: OmniPoser recovers full-body 3D human motion from 3D keypoints, sparse IMU rotations, head-mounted 6-DoF poses, or any subset or combination of these signals. All within a SINGLE model. Repo under nc-cc licenseð
ðReview https://lnkd.in/p/et-Pk-Dy
ðPaper https://arxiv.org/pdf/2610.19857
ðProject https://jamesbridgewater51.github.io/omniposer-eccv/
ðRepo https://github.com/JamesBridgewater51/omniposer
1âĪ4ðĨ4ð1